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  1. #1
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    It's incredible how people can't seem to grasp the concept of collective punishment. Even more incredible is how people still don't want to take responsibility for how their personal actions affect others in a game that is, by definition, social. It would seem like there's a majority of kids playing this game, I swear (that or so many people are actually in-progress fishers, in which case shame on you and your arguments are invalid). I don't know why it is so hard to plan a little further ahead and to be a bit mindful of what you sign up for. Like, honestly, you can "miss"/withdraw twice without a consequence. And even after the third, you get a 30-min lockout only - is nobody used to way longer queues anymore? Is there absolutely nothing else in the whole game for you to do for 30 minutes without the DF? What on earth can you do three times a day to get yourself (and your party) to the actual penalty?? Seriously. Personally, not once since this was introduced have I even gotten to just one strike. It's not rocket science, for cryin' out loud. Grow up, be less ignorant of others and think a little less of yourself, take responsibility and bear the consequences. That's all. (And if you're actually in a party with friends...it boggles my mind if you really don't actually communicate enough to know when everyone's ready to register for duty.)

    And with that said, of course, there might have been better ways to discourage withdrawing - theoretically, anyways, I'm not sure most of us knows what it would mean on the technical side to introduce an in-progress-only feature and a ban-from-abandoned/kicked-duty filter. For all we know, these might as well have been considered and discarded for one reason or another.
    (7)

  2. #2
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,303
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by BreathlessTao View Post
    It's incredible how people can't seem to grasp the concept of collective punishment.
    it's incredible how people think that there should be collective punishment for a single party member's actions.
    it won't create a better sense of community really it will just create a lot of angry players. especially if the party was made by Party Finder.

    yeah "ready check" is a good idea but it isn't a solution

    we have had atleast 1 person confirm that you still get a ding if someone in your party error 90k disconnects. this presents a bigger flaw.

    we should not have a collective party punishment for DF . it should be per player only period.

    keeping the collective punishment is a slippery slope SE should have never considered
    (4)
    Last edited by Wildsprite; 11-15-2014 at 04:51 AM.

  3. #3
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by BreathlessTao View Post
    Grow up, be less ignorant of others and think a little less of yourself, take responsibility and bear the consequences.
    I find your post highly insulting and given that you seem to be so attuned to the social aspect of this game, I'm surprised you are expressing this much vitriol. The design of the queue was flawed from day one and allowed exploitation. People exploited it, because it's just human nature to take the path of least resistance. Punishing people for taking advantage of a design that should have never existed in the first place is, quite frankly, a terrible solution to an SE-created problem. Since it is now mostly impossible to fish queues to even help friends (which was their sole reasoning behind leaving that little "in progress" check box there to begin with), it should just go away, along with the newly unnecessary punishment for queue fishing.

    People have lives and I'm sorry if someone having to withdraw from a queue interferes with your game, but that's reality when playing a social game (as you clearly wanted to remind us - this is a social game with real people who have real lives that TAKE PRECEDENCE).

    I shouldn't have to think about the "consequences of my actions" when I need to leave because of an emergency - and my friends or the PF people I just joined shouldn't have to eat a strike because of my screaming kid. It's ridiculous. The whole thing is just ridiculous and the people arguing that this is the best way to handle the original design flaw should take a serious look at other players around them and see them as humans, not NPCs there to fill a duty finder.
    (4)
    Last edited by Souljacker; 11-15-2014 at 04:55 AM.

  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by BreathlessTao View Post
    It's incredible how people can't seem to grasp the concept of collective punishment.
    We get it. It's a good idea to train soldiers who need to depend on each other for their very lives, or intense group efforts like sports teams who need to rely upon each other pretty heavily. It's bad for a game you play as entertainment, especially one that's supposed to have pretty casual grouping options.
    (2)