It's incredible how people can't seem to grasp the concept of collective punishment. Even more incredible is how people still don't want to take responsibility for how their personal actions affect others in a game that is, by definition, social. It would seem like there's a majority of kids playing this game, I swear (that or so many people are actually in-progress fishers, in which case shame on you and your arguments are invalid). I don't know why it is so hard to plan a little further ahead and to be a bit mindful of what you sign up for. Like, honestly, you can "miss"/withdraw twice without a consequence. And even after the third, you get a 30-min lockout only - is nobody used to way longer queues anymore? Is there absolutely nothing else in the whole game for you to do for 30 minutes without the DF? What on earth can you do three times a day to get yourself (and your party) to the actual penalty?? Seriously. Personally, not once since this was introduced have I even gotten to just one strike. It's not rocket science, for cryin' out loud. Grow up, be less ignorant of others and think a little less of yourself, take responsibility and bear the consequences. That's all. (And if you're actually in a party with friends...it boggles my mind if you really don't actually communicate enough to know when everyone's ready to register for duty.)

And with that said, of course, there might have been better ways to discourage withdrawing - theoretically, anyways, I'm not sure most of us knows what it would mean on the technical side to introduce an in-progress-only feature and a ban-from-abandoned/kicked-duty filter. For all we know, these might as well have been considered and discarded for one reason or another.