While I mostly agree with this thread, I do have a slight issue with blanketing the enmity/hate system as "perfect" or even "mostly ok". I'll start by saying keeping hate under this system is more than possible - it's actually relatively simple once you adjust to the new system and enmity values associated with abilities.

The problem, in my mind, is that the abilities all GLAs are using to keep hate are *not* GLA abilities. It should not be required that a GLA rank up CON and THM to 48 to get Cure/Sac III (or even Cure/Sac II, despite being relatively small investment of time). Or ranking up LNC to 30 for accomplice. Or MRD in the 40s for Defender II. PUG in the 40s for Taunt II. I made a list of all the abilities I could want as a tank and I literally could not find a class I wouldn't want 42+.

Now, we know class abilities are being adjusted to define more class specific roles but who knows what we'll end up with. Jobs apparently are being restricted from using other class abilities? Or something to that effect.

Classes should be relatively stand-alone, in my eyes. Especially since Yoshi recently said he's hoping to develop a system where 2 hours of gameplay a day for 3-4 months will get a class to rank cap. The idea of having to level 7 classes (or more, when more are released) to cap or near cap to be playing your class effectively is absurd.