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  1. #21
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Antanias View Post
    I'm gonna guess 10% echo

    It will be increments of 5% echo buff for SCOB coil turns, and increase by intervals of 5% until SE deems "enough people are clearing to warrant a stoppage in echo increase". This is exactly what they did for 2.2 when BCOB went to DF.

    As far as the nerf goes, the only turn I can see them nerfing for the DF is turn 7....and we all know why lol. I'm not exactly sure what they could do to keep some semblance of difficulty though. The fight is tuned with a lot, but removing a mechanic will affect other mechanics in that fight drastically...

    I dont know maybe they will stop the poison pools from happening? That is, if the turns even get mechanic nerfs at all. They could possibly nerf the potency of paralyzes in SCoB like they did with BCoB, but turn 9 is the only brutal para in the entire raid tier. I really hope they leave turn 9 alone. It is a very fun fight and my team is having a lot of fun farming the weapons so our group can all have i115's for FCoB.

    Speculation of course We will find out soon I guess!
    (0)

  2. #22
    Player
    Sandoria's Avatar
    Join Date
    Sep 2013
    Location
    San d'Oria
    Posts
    365
    Character
    Xev Kismet
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I want them to do a sneaky patch where they sneak lots of ridiculous adorable hairstyles in on us.
    (9)

    Xev Kismet // Sargatanas // Bunny-of-Light.tumblr.com

  3. #23
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Dragoon buffs hopefully...
    (7)

  4. #24
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by JayCommon View Post
    As far as the nerf goes, the only turn I can see them nerfing for the DF is turn 7....and we all know why lol. I'm not exactly sure what they could do to keep some semblance of difficulty though. The fight is tuned with a lot, but removing a mechanic will affect other mechanics in that fight drastically...
    • We have removed voice and renauds and placed insteat a pillar in the center of the arena

    Please look forward to it.
    (1)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  5. #25
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by KarstenS View Post
    • We have removed voice and renauds and placed insteat a pillar in the center of the arena

    Please look forward to it.

    May as well just make the turn a damn solo duty against an acorn tree with a meanie face that lost its nuts.

    If you fail, you get all of the woodland creatures to distract the tree's AOE's.

    (0)

  6. #26
    Player
    Liberalis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    12
    Character
    Artemis Caine
    World
    Faerie
    Main Class
    Ninja Lv 60
    Echo? So soon?
    (0)

  7. #27
    Player
    Ruethryl's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    420
    Character
    Ruethryl Corana
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Garlyle View Post
    Speaking of Fanfests, they're also due to add Urth's Gift (Hard and Extreme) once Fanfest concludes, so this patch may contain the files for that so they can just flip a switch to make it available later.
    The HM version of the fight at fan fest took place on the live servers (confirmed by seeing RMT tells occasionally while in line on open stations ^^.. the challenge characters just had the flag for unlock set on them.
    (0)

  8. #28
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Liberalis View Post
    Echo? So soon?
    They said 2-3 weeks after 2.4 for SCoB echo/nerf/solo queue DF.

    The 18th would be just around 3 weeks since 2.4.
    (2)

  9. #29
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    276
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    if they grant an echo boost on turn 9, I'd farm it a lil more I guess.
    Then again I won't if they add a new relic step... ilvl 120-130 but... why so soon we barely made it to 1350 poetic?

    I'm puzzled, prob just more hotfixes
    (0)

  10. #30
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Corfish View Post
    Which boss would be nerfed? None of the bosses in 2.4 HM are all that hard. Hardest is Qarn because people tunnel vision so hard.
    What the hell is hard about Qarn? Outside of people going in blind and not saying so, I've *never* failed to clear this.

    Sastasha on the ther hand, Karlabos. Something is off about Tail Screw. Most of the time, My Ninja can catch every single Tail Screw, right till its dead. Sometimes he will cast it when i have 5 seconds left on recast from the previous one, Other times, he'll cast it so often that he goes full resist and starts one shotting healers around the 50% mark.
    Random is good. Random is fun.
    Random that NEEDS to be stunned is ... not so good.
    (0)

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