I'm not going to go as far to say that heals needing ballad suck but my static is far from the best and my heals never needed mana in our t1o and t11 kills.HAHAHA
Staisy Chan (Felessan) you again, that dude in the DPS subforums who says that BRD can't exceed 400DPS on dummy without IL115 weapon
Go tell all the top teams around the worlds and your server that their healers doesn't need Ballad during progression, and if they need, they suck. They would probably give you the big middle finger.
Like some people mentioned it's a matter of not having your people die all the time so they don't waste mana on raising people.
As far for the guy telling me that i was calling people trolls for no reason i actually gave reasons for each one of them and all where speaking nonsense and where proven wrong.
Like the frozen parser or the guy that clearly had no idea about t12.
Then we have more people that obviously din't read my op and just come to say that i want to be top dps when it's far from that and the stuff i sudggest woudln't change that much. It would be like 10 or + 20 dps and that's our natural dps that we lose by the use of Songs.
What's even more funny it's people coming to tell me how Bard is ment to be played when they have 0 experience in raid content. Most of them with like not even t9 down and me being Bard since release. And extrapolating my demand when they don't realise that's not even that big of a buff.
Last edited by Rose-Wild; 11-14-2014 at 02:15 PM.



What's funnier is you being told you're wrong by the fact that people who are doing Final Coil of Bahamut all have Bards. There is no exception to this.
There was exclusion to Black Mages in Second Coil. There is exclusive to Dragoons in Final Coil. There has been no exclusion of Bards. That is why they got buffed. Whereas in Binding Coil, Bard had to be nerfed because it was too good. As you've played Bard from the start, you should know this already.
I saw you edited your opening post.
- I still disagree with removing damage penalty from Army's Paeon or Mage's Ballad. Paeon is good to help multiple TP jobs, whereas Ballad helps Summoner go ape shit with Ruinra spam.
- Songs off GCD should have already happened. That's so silly that it consumes a GCD.
- I think the standing still passive should be more like a channeling thing. Much like if Black Mage had to start a Firaga cast and then get into their attack groove. I wouldn't be opposed to that.
Tell me why i'm i wrong? I actually stated that we are always in the groups because of songs. Most people keep missing my point.What's funnier is you being told you're wrong by the fact that people who are doing Final Coil of Bahamut all have Bards. There is no exception to this.
There was exclusion to Black Mages in Second Coil. There is exclusive to Dragoons in Final Coil. There has been no exclusion of Bards. That is why they got buffed. Whereas in Binding Coil, Bard had to be nerfed because it was too good. As you've played Bard from the start, you should know this already.
I saw you edited your opening post.
- I still disagree with removing damage penalty from Army's Paeon or Mage's Ballad. Paeon is good to help multiple TP jobs, whereas Ballad helps Summoner go ape shit with Ruinra spam.
- Songs off GCD should have already happened. That's so silly that it consumes a GCD.
q
Bard were never op lol....Monks were never bad and got buffed, then DRG's fell behind because of that buff. Blm was good but second coil was more in favour of Summ so they buffed it and now it's extremly strong too, now Summ is the one not being that good in new fights because they are long and ends up being mp starved.
Just because world firsts end up going the easy way that doesn't mean that everyone has to copy them and use these set ups. If people are dumb like when they din't want melee for Garuda EX it doesn't mean that melee needed a buff.

All I see is that you want utility, mobility, constant up time and DPS that matches or surpasses DPS that do not have near 100% up time on bosses... Now let me ask, what makes that justifiable?

No, I am. It just sounds to me like that is what you desire. Removing that 10% damage reduction during songs would make Bard far too powerful. Increasing their DPS would make them far too powerful. They have very strong utility, are ranged, and do not need to be within melee range, nor deal with losing damage on mobs that are moving. Never mind the fact that the DPS is not that much lower than you make it out to be, your changes would make it top the chart consistently and make Bard stacking a major issue again.



Tell me why i'm i wrong? I actually stated that we are always in the groups because of songs. Most people keep missing my point.
Bard were never op lol....Monks were never bad and got buffed, then DRG's fell behind because of that buff. Blm was good but second coil was more in favour of Summ so they buffed it and now it's extremly strong too, now Summ is the one not being that good in new fights because they are long and ends up being mp starved.
Just because world firsts end up going the easy way that doesn't mean that everyone has to copy them and use these set ups. If people are dumb like when they din't want melee for Garuda EX it doesn't mean that melee needed a buff.You're wrong because in 2.0, melee was terrible. You only brought them for single target limit break then stacked up on Bards because unnerfed cross-class skills making them overpowered. "Bard was never op", tells me you didn't think Bard was strong and simply were delusional back in Bard power days.For ages i have seen Blm's and DRG's claim their dps was bad and that they were having a hard time to find groups or keep playing their jobs because Summ or Monk and now Ninja too were bringing more to the table. But even then Bard has been always behind.
Now lets be honest the only reason Bards have the spot is because of Ballad and Army's.
"Monks were never bad" - except it was extremely punshing to play melee prior to 2.1 where ranged had free reign on damage and multiple disconnects meant you had to be in the top 5% of Monks to be worth a damn. Dragoon was more or less fine with some minor hiccups occuring in turns 2, and 4 in Second Coil.
Black Mage was good. Then 2.1 happened. They got buffed because they were previously nerfed to prevent the infinite flare trick, which directly demolished their DPS. That's why there were people posting about, "look I beat second coil on Black Mage, you guys just need to L2P".
I don't know what you mean "easy" way. If it was smarter to just remove Bard, then people would not have them. But since it's *not* smarter to take a Bard of the party, I don't see what the issue is. You need to either give a *good* reason why Bard, who is a DPS/support, needs more DPS..considering that's why cross-class skills were nerfed in the first place (hint: too much DPS from Bards). It's not just world firsts who play like that. Anyone who knows how useful Bard can be play like that. Only people who want to challenge themselves by introducing artificial difficulty will play with less optimal setups.

You can always count on Exstal for remembering things like the reason cross class skills were reduced... And that's not a lie. Bard was the offender that caused the reduction... Internal Release gave far too much critical to Bard, and Blood for Blood make them a tactical nuke just spamming Bloodletter with all their juicy critical. There were so overpowered, that it was very possible to see people running 4 Bards when the First Coil was new.

Not arguning with your statement, just informing you of the error within:No, I am. It just sounds to me like that is what you desire. Removing that 10% damage reduction during songs would make Bard far too powerful. Increasing their DPS would make them far too powerful. They have very strong utility, are ranged, and do not need to be within melee range, nor deal with losing damage on mobs that are moving. Never mind the fact that the DPS is not that much lower than you make it out to be, your changes would make it top the chart consistently and make Bard stacking a major issue again.
"Refreshes MP of all nearby party members while lowering own damage dealt by 20%. MP is drained while singing. Refresh effect is lost if party members move out of hearing distance, and ends upon reuse. Cannot be used with other songs."
Last edited by LeCard; 11-14-2014 at 03:15 PM. Reason: changed from painful yellow highlight
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