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Thread: Summoner and MP

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  1. #1
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Unfortunately I wouldn't expect any changes before 3.0. I think even a small band-aid fix would be to change energy drain. Initially it deals 150 potency and then converts half the damage into MP. You get a trait that doubles the amount of MP you get back. How about making it initially give you all the damage in MP and then the trait would double this. As a couple people have mentioned above, if you're low on MP one energy drain just isn't enough.

    Caster gear needs to either be changed or split. Itemization is outright horrible for 2.4. If you look at both sets, it looks as if they didn't take SMN into consideration whatsoever. BLMs have so many build options this patch. Every piece can potentially be used as everything is loaded with spellspeed and they require less accuracy. I know it's too late for 2.4 but in the future, I think that caster gear needs to be split. We need to keep talking about it
    (3)

  2. #2
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sequora View Post
    Unfortunately I wouldn't expect any changes before 3.0. I think even a small band-aid fix would be to change energy drain. Initially it deals 150 potency and then converts half the damage into MP. You get a trait that doubles the amount of MP you get back. How about making it initially give you all the damage in MP and then the trait would double this. As a couple people have mentioned above, if you're low on MP one energy drain just isn't enough.
    Actually it heals half the damage dealt into HP. MP restored is a static amount, depending on your level.
    (0)

  3. #3
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ardan View Post
    Actually it heals half the damage dealt into HP. MP restored is a static amount, depending on your level.
    Well then this base amount should be doubled.
    (0)

  4. #4
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sequora View Post
    Well then this base amount should be doubled.
    It already is being doubled by a trait, is the thing.
    (0)

    XI: Zeroblade, Titan Server

  5. #5
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SeraviEdalborez View Post
    It already is being doubled by a trait, is the thing.
    I meant the base before the trait. Right now Energy drain restores 266 MP WITH the trait. Meaning it restores 133 without it at level 50. I think they should double the base. This means before the trait it would restore 266 MP and then with the trait it would restore 532 MP. They should also add like +20PIE when equipping the SMN job stone. This slight increase would give us slightly more max MP increasing the effect of aetherflow and increasing our mp regen slightly.
    (0)

  6. #6
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sequora View Post
    I meant the base before the trait. Right now Energy drain restores 266 MP WITH the trait. Meaning it restores 133 without it at level 50. I think they should double the base. This means before the trait it would restore 266 MP and then with the trait it would restore 532 MP. They should also add like +20PIE when equipping the SMN job stone. This slight increase would give us slightly more max MP increasing the effect of aetherflow and increasing our mp regen slightly.
    Energy Drain does restore enough mp it just cost 25-37 dps per use. A quick band aid fix until 3.0 expansion would either be reduce the cool down of enkindle to 120s or increase to potency of DoTs.I'm hoping that during 3.0 Expansion the Summoner gets removed form the Arcanist and becomes it's on Base Class like Dark Knight and other 3.0 jobs. Every class is already their Job anyways.
    Lancer- is a low level Dragon
    Pugilist- is a low level Monk
    Rouge- is a low level Ninja
    Archer- is a low level Bard
    Thaumaturge- is a low level Black Mage
    Arcanist- is low level Scholar that has three different colored carbuncle's that occasionally likes to dress up as a Summoner
    Conjurer- is a low level White Mage
    Marauder- is a low level Warrior
    Gladiator- is a low level Paladin
    The Class system is pointless in Final Fantasy XIV 2.0. SE should of had everyone start off as a level 1 Job instead of having classes that we level up to 30 then unlock their Jobs.
    (0)

  7. #7
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Akiza View Post
    snip
    Energy Drain doesn't restore enough for SMN, period. There is nothing more to say. Potency increases are unnecessary and a cooldown decrease for Enkindle would do absolutely nothing. Moreover, 90% of your post has nothing to do with the topic at hand, stop posting irrelevant drivel.
    (6)