Don't see why we can't have "similar" Jobs, they both branch off the same base class after all.The problem is they're already vested in the class => job. If Rogue becomes its own end-game class then what becomes of Ninja, which is just an extension of Rogue? Same with Summoner/Arcanist. It's only really possible with a huge rework of either the job or the class. That is enough effort to simply make new classes.
Because you run into issues with reduntancy. Jobs are basically specializations of a class. Having more of them creates issues with balance. If each job needs to have a basic amount of equal representation, and the content needs to be done in such a way that all jobs are relevant, having fewer of them, makes things more simple.
As I said, I don't see why you can't. Every player who plays a SMN is a carbon copy of each other any way.
And this "redundancy" is bad how?Because you run into issues with reduntancy. Jobs are basically specializations of a class. Having more of them creates issues with balance. If each job needs to have a basic amount of equal representation, and the content needs to be done in such a way that all jobs are relevant, having fewer of them, makes things more simple.
Why would having more "similar" classes create balance issues? They are similar ...
You can't see because you're not looking hard enough. There is something that is a waste of time, that's making classes that play exactly the same as each other.
SMN and SCH play the same way when SCH is DPSing. That's why SCH's primary function is not a DPS. That's what differentiates it from SMN. What is NIN compared to THF, if it were to just be an extension of ROG? It would play exactly the same as THF but with the ninjitsu ability. Aside from "feelings", there is not a single sensible reason to double up on the same class being the same role.
This topic has been beat to death, but it's because you're new here you don't seem to know just how beaten this horse is.
Read this thread in its entirety and you might understand how much this topic has been discussed.
Thief / Ninja
Let's SE determine what is and isn't a waste of their time.
The game isn't only about "functionality". A NIN isn't a ROG and a ROG isn't a NIN.
If they do extend classes into full Jobs, what makes you think they won't add Job specific abilities to "differentiate" the 2 jobs?
Also, again, so what if they are similar mechanics-wise?
If you really want to "not waste time", might as well just have "fighter", "thief", "priest" and "wizard", then call it a day.
It's not up to SE. It's a matter of redundancy.
When 95% of your base class is using the exact same skills and combos, the only way to make them different is to have a different role for the second job. So unless you want Thief healer/tank for Rogue, probably not going to happen.The game isn't only about "functionality". A NIN isn't a ROG and a ROG isn't a NIN.
If they do extend classes into full Jobs, what makes you think they won't add Job specific abilities to "differentiate" the 2 jobs?
Redundancy.Also, again, so what if they are similar mechanics-wise?
A wonderful strawman.If you really want to "not waste time", might as well just have "fighter", "thief", "priest" and "wizard", then call it a day.
Equal representation, like I said. Imagine this: There are 2 jobs choices from Archer. Bard as it exists in it's current form, and 'Ranger'. Now why is anyone going to want a Ranger in the group since it will have the lower DPS of Bard, but without the utility of Songs.
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