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  1. #331
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Amador View Post
    My two cents...

    Dragonfire Dive Removed From Game. (I've always hated this ability and find it worthless. I would much rather replace it with an ability that removes the recast on jumps, or make it so that it's damage is not "magical".

    I believe a multitude of things need to be changed as well.
    Dragonfire Dive removed? Bro do you even Dragoon?! That's like one of our best / signature moves ever. 250 potency AoE not to mention a super cool animation to go with it (Who doesn't wanna look badass diving to your opponents and bursting them with dragon flames?)
    (6)

  2. #332
    Player
    LordLonghammer's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    80
    Character
    Lord Longhammer
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by ZodMel View Post
    sounds like a personal issue....
    Nope switched to ninja and didn't have a problem with it and cleared it quite easily.
    (1)
    A8S
    https://www.youtube.com/watch?v=H2ZbKa9XY3I

  3. #333
    Player
    Borgey's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Borgey Hastur
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Grekumah View Post
    Thanks for the all feedback.

    The development team is currently working on making adjustments to enhance dragoon and they are taking all of your feedback into consideration. Once the implementation timing and other such details have been decided I will make a follow-up.
    Sounds great
    (0)

  4. #334
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    So all Grekumah did was copy/paste of Triairy's response in the JP forums. Alrighty then.

    Still, good to know they are taking it seriously. Though I hope they are able to get it right, rather than run into another XI Drg problem. "It's not strong enough! Oh no, it's too strong!! Nerf or nothing! Drg lfg 4ever /wrist"
    (1)

  5. #335
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ecks007 View Post
    So all Grekumah did was copy/paste of Triairy's response in the JP forums. Alrighty then.
    What more do you want, really? You get a response, one that's not copy/pasted but translated for our convenience, an acknowledgement to the issues, and you still remain dismissive? There's not pleasing you at all, no matter what they do.
    (5)

  6. #336
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Meh, in my opinion Dragoon didn't need a buff in the first place: true, they do about 5-10% less damage than Monks, but they buff Bards of the same amount (double if you have two of them in your party) so it pretty much evens out. Also, Dragoons have much more burst DPS than Monks could ever hope to have.

    Anyway, I just hope they don't give them some lame buffs like they did with BLM (which translates into Full Thrust having 500 potency); an off GCD Feint would be nice imo.
    (0)
    Last edited by Hammerfist; 11-13-2014 at 07:01 PM.

  7. #337
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hammerfist View Post
    Meh, in my opinion Dragoon didn't need a buff in the first place: true, they do about 10% less damage than Monks, but they buff Bards of the same amount (double if you have two of them in your party) so it pretty much evens out.

    Anyway, I just hope they don't give them some lame buffs like they did with BLM (which translates into Full Thrust having 500 potency); an off GCD Feint would be nice imo.
    One, the debuff doesn't quite work that way, it does not effect DoT damage, which pushes down the damage contribution.

    And second, Bard's top end damage does not equate a Monks or even a Dragoon's top damage.

    And BLM's buffs might have seemed 'lame' to you, but they were quite effective of the field. My raid group noticed the difference instantly. I do hope for more depth in what we get for Dragoon, but what I want is something to be effectual to the skill floor and ceiling to the class, not just something fancy and worthless.
    (2)

  8. #338
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Dragoon certain feels left out in the cool. However I think with a few tweaks that could easily change. First step would be normalizing their Magic Defense.

    Next change Jump to have either a 20s or 15s cooldown. At 15s potency may need to be reduced slightly.

    Remove the positional requirement from Heavy Thrust and increase the bonus to 20%.

    Finally while I think Impulse Drive should retain it's position requirement to start the combo, add a 12 second 5% damage increase debuff to Chaos Thrust that after it falls off gives a 30s immunity buff, like how Virus works currently.

    I think all of this would clear up damage issues Dragoon has for Single Target putting them on par with Monk and Ninja, while also giving them some raid wide utility as well.
    (0)

  9. #339
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by dday3six View Post
    snips
    what you ask with this change is to make the dragoon the top dps of the game nothing less. reduce the cd of jump will solve nothing since it really good when used with life surge, that will push the potency of jump to 300. do it will make the mechanic more usefull? not really...

    actually outside raiton, sneak and trick attack (that are skill out gcd) dragoon have the highest potency attack for the melee in the combo, with full thrust to 330. indeed we can argue that it's not that much and that ninja can outshine this. well it's true...


    the trouble with dragoon are not in the number, but more into the feeling of the jobs... jump is not enough for be compared to other melee mechanic. you do have the combo system with stances for the monk and the ninjutsu for the ninja. jump in comparaison look...meh. i think it's where the jobs fail. However is allows too to have a jobs that have the basic mechanic and are more accessible to new player, monk and ninja will ask more for be mastered than dragoon. it's why people see soo many dragoon failing, because people often start by this one.

    like i have said previously, let's wait what they will add with the 3.0 and the new skill, it's where the jobs must maybe shine.

    ps: i find normal that dragoon is not the top dps for the melee, if you look at the difficulty of master the jobs in comparaison of the two other it's perfectly normal.
    (0)

  10. #340
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by silentwindfr View Post
    what you ask with this change is to make the dragoon the top dps of the game nothing less. reduce the cd of jump will solve nothing since it really good when used with life surge, that will push the potency of jump to 300. do it will make the mechanic more usefull? not really...
    Reducing CD of Jump was a suggestion with efforts in mind to maximize uptime. Dragoon is often stuck waiting for GCD and this not only causes the job to 'feel' sluggish in my opinion, but also to be literally sluggish when it comes to dps comparative to Monk and Ninja. Uptime is very useful.

    On paper Monk is still handedly top in ST DPS. The Heavy Thrust increase was simply meant to close the gap a bit, and the Chaos Thrust debuff was to emphasize Dragoon as an add killer, which is why I suggested that wording, while also adding to it's raid wide utility.
    (0)

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