Dragonfire Dive removed? Bro do you even Dragoon?! That's like one of our best / signature moves ever. 250 potency AoE not to mention a super cool animation to go with it (Who doesn't wanna look badass diving to your opponents and bursting them with dragon flames?)My two cents...
Dragonfire Dive Removed From Game. (I've always hated this ability and find it worthless. I would much rather replace it with an ability that removes the recast on jumps, or make it so that it's damage is not "magical".
I believe a multitude of things need to be changed as well.
Sounds great![]()
So all Grekumah did was copy/paste of Triairy's response in the JP forums. Alrighty then.
Still, good to know they are taking it seriously. Though I hope they are able to get it right, rather than run into another XI Drg problem. "It's not strong enough! Oh no, it's too strong!! Nerf or nothing! Drg lfg 4ever /wrist"
What more do you want, really? You get a response, one that's not copy/pasted but translated for our convenience, an acknowledgement to the issues, and you still remain dismissive? There's not pleasing you at all, no matter what they do.
Meh, in my opinion Dragoon didn't need a buff in the first place: true, they do about 5-10% less damage than Monks, but they buff Bards of the same amount (double if you have two of them in your party) so it pretty much evens out. Also, Dragoons have much more burst DPS than Monks could ever hope to have.
Anyway, I just hope they don't give them some lame buffs like they did with BLM (which translates into Full Thrust having 500 potency); an off GCD Feint would be nice imo.
Last edited by Hammerfist; 11-13-2014 at 07:01 PM.
One, the debuff doesn't quite work that way, it does not effect DoT damage, which pushes down the damage contribution.Meh, in my opinion Dragoon didn't need a buff in the first place: true, they do about 10% less damage than Monks, but they buff Bards of the same amount (double if you have two of them in your party) so it pretty much evens out.
Anyway, I just hope they don't give them some lame buffs like they did with BLM (which translates into Full Thrust having 500 potency); an off GCD Feint would be nice imo.
And second, Bard's top end damage does not equate a Monks or even a Dragoon's top damage.
And BLM's buffs might have seemed 'lame' to you, but they were quite effective of the field. My raid group noticed the difference instantly. I do hope for more depth in what we get for Dragoon, but what I want is something to be effectual to the skill floor and ceiling to the class, not just something fancy and worthless.
Dragoon certain feels left out in the cool. However I think with a few tweaks that could easily change. First step would be normalizing their Magic Defense.
Next change Jump to have either a 20s or 15s cooldown. At 15s potency may need to be reduced slightly.
Remove the positional requirement from Heavy Thrust and increase the bonus to 20%.
Finally while I think Impulse Drive should retain it's position requirement to start the combo, add a 12 second 5% damage increase debuff to Chaos Thrust that after it falls off gives a 30s immunity buff, like how Virus works currently.
I think all of this would clear up damage issues Dragoon has for Single Target putting them on par with Monk and Ninja, while also giving them some raid wide utility as well.
what you ask with this change is to make the dragoon the top dps of the game nothing less. reduce the cd of jump will solve nothing since it really good when used with life surge, that will push the potency of jump to 300. do it will make the mechanic more usefull? not really...
actually outside raiton, sneak and trick attack (that are skill out gcd) dragoon have the highest potency attack for the melee in the combo, with full thrust to 330. indeed we can argue that it's not that much and that ninja can outshine this. well it's true...
the trouble with dragoon are not in the number, but more into the feeling of the jobs... jump is not enough for be compared to other melee mechanic. you do have the combo system with stances for the monk and the ninjutsu for the ninja. jump in comparaison look...meh. i think it's where the jobs fail. However is allows too to have a jobs that have the basic mechanic and are more accessible to new player, monk and ninja will ask more for be mastered than dragoon. it's why people see soo many dragoon failing, because people often start by this one.
like i have said previously, let's wait what they will add with the 3.0 and the new skill, it's where the jobs must maybe shine.
ps: i find normal that dragoon is not the top dps for the melee, if you look at the difficulty of master the jobs in comparaison of the two other it's perfectly normal.
Reducing CD of Jump was a suggestion with efforts in mind to maximize uptime. Dragoon is often stuck waiting for GCD and this not only causes the job to 'feel' sluggish in my opinion, but also to be literally sluggish when it comes to dps comparative to Monk and Ninja. Uptime is very useful.what you ask with this change is to make the dragoon the top dps of the game nothing less. reduce the cd of jump will solve nothing since it really good when used with life surge, that will push the potency of jump to 300. do it will make the mechanic more usefull? not really...
On paper Monk is still handedly top in ST DPS. The Heavy Thrust increase was simply meant to close the gap a bit, and the Chaos Thrust debuff was to emphasize Dragoon as an add killer, which is why I suggested that wording, while also adding to it's raid wide utility.
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