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  1. #301
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kamifubuki-Yoakesetsuri View Post
    Dragoon is about MASSIVE DAMAGE. That combo won't become spamable the point of it would be to INCREASE ATK SPEED with phlebotomize you'll continue your usual rotation as usual.
    Please stop trying to change one of my favorite classes to suit your flavor. D: We're about massive damage, but we're also intelligent about it.

    For example, the application of dots right now means I can tab between targets with my dots if I have faith that others can nuke it down. This is referred to as 'tabdotting', and it's one of the ways to effectively increase our DPS. With your system, I would never have a reason to use my main combo when Ihave Life Surge up because spamming my back-attacks would just be insane potency. To say the least - you'd make Dragoon substantially more braindead.
    (2)

  2. #302
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Eidolon View Post
    Please stop trying to change one of my favorite classes to suit your flavor. D: We're about massive damage, but we're also intelligent about it.

    For example, the application of dots right now means I can tab between targets with my dots if I have faith that others can nuke it down. This is referred to as 'tabdotting', and it's one of the ways to effectively increase our DPS. With your system, I would never have a reason to use my main combo when Ihave Life Surge up because spamming my back-attacks would just be insane potency. To say the least - you'd make Dragoon substantially more braindead.
    You assume that you'll always have access to the rear of a target. No. outside of mega experienced raid groups and decent tanks in dungeons. You will always have 100% time on a mobs / bosses arse? Yes indeed you will /sarcasm
    (1)

  3. #303
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    There are very few exceptions where I don't have full access to a boss's rear. SE has done well in improving this facet of our job - and faciliated us more with a lot of times where our damage can be static. Part of Dragoon is knowing where to strike and when - just like a real lancer would look for his openings.

    If you're incapable of this, that's on you, but again - stop trying to change my job to suit your flavor. Making it braindead "I just want to ID -> Dis -> CT all the time" would be boring and take away the class's flavor.
    (1)

  4. #304
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kamifubuki-Yoakesetsuri View Post
    You assume that you'll always have access to the rear of a target. No. outside of mega experienced raid groups and decent tanks in dungeons. You will always have 100% time on a mobs / bosses arse? Yes indeed you will /sarcasm
    I think you are mistaken. You do have access to the rear of most fights in FFXIV, except the Demon Wall in AK.

    Most bosses face the tank, with their butts ready to be poked by the party.
    (0)

  5. #305
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Eidolon View Post
    There are very few exceptions where I don't have full access to a boss's rear. SE has done well in improving this facet of our job - and faciliated us more with a lot of times where our damage can be static. Part of Dragoon is knowing where to strike and when - just like a real lancer would look for his openings.

    If you're incapable of this, that's on you, but again - stop trying to change my job to suit your flavor. Making it braindead "I just want to ID -> Dis -> CT all the time" would be boring and take away the class's flavor.
    No, apparently you're braindead because you can't see that these are merely suggestions that can be improved upon. The point of this revision is apply an Attack speed buff something that Dragoon really needs. MNK and NIN BOTH have an atk speed buff that substantially increases dps potential. the only flaw in my suggestion is the OP potencies.
    (1)
    Last edited by Kamifubuki-Yoakesetsuri; 11-13-2014 at 07:04 AM.

  6. #306
    Player
    ZodMel's Avatar
    Join Date
    Nov 2013
    Location
    None of your damn business
    Posts
    74
    Character
    Zodiark Melchizedek
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by LordLonghammer View Post
    Please any dragoon on T12 talk to this man about a little thing called Flame's of Rebirth. (since you don't know flames of rebirth is a raid wide Magic AoE that the boss does that gets stronger every time it ticks off, around the 10th stack my Dragoon could no longer B4B, 12 Stacks I needed personal adlo, 14stacks unable to be helped and the rest of the party is alive and kicking)

    The way around this by the way is to get i90 crafted jewelry melded with Vit to make our dps even lower.
    sounds like a personal issue....
    (0)
    I'm better than most people. Yes. That is true.

  7. #307
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Well HT and ID does give bonus potency when hit on the right spot (100 to 150 HT and 100 to 180 ID) so I don't think "position reqs." are the cause of the Job's subpar DPS. I personally as a DRG player love the gimmick of landing HT and ID on their correct positions - it's our thing! What we lack is an inherent ability to self-buff ourselves.

    MNK has GL which gives 9% ATK and 5% SPD per stack, which totals to 27% ATK and 15% SPD at GL3. Ninjas have Futon (15% SPD). Thus both Jobs have the ability to dish out more DPS due to their low GCDs. DRG does not have its own version of those inherent buffs.

    NIN has Raiton every 20 secs which deals 360 potency while DRG has Leg Sweep every 20 secs which deals 120 potency, 1/3 of what Raiton hits for.
    (1)

  8. #308
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Continued from previous post:

    In terms of utility, MNK has FoE to buff up their defense; DK that lowers INT = lowers M.ATK damage; and Mantra that boosts healing by 20% (Which basically means a Cure III would heal the party from 1/3 health to full). NIN has Goad which is really neat (Experienced myself in T8 as a DRG and in some instances as a tank); Ninjutsus are basically a swiss knife (U got burst, u got aoe, u got dot, u got self-buff, etc.), you got a slashing resistance debuff move, and finally Trick Attack that is basically a Foe Requiem for the entire group. Dragoons have none to support the team and Disembowel's debuff doesn't really count.
    (1)

  9. #309
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Continued from previous post:

    I'm fine if DRGs don't have any utility to support the party at all / glass cannon. Make them the selfish DPS stereotype where all they do is attack, attack and attack. Thus to make up for their lack of utility and defense, they have to be able to hit very very hard. I've played so many RPG / MOBA games where there's a class / hero / character that doesn't have any skills other than purely offensive moves. DRGs should be like that.

    So I guess as of now, a good solution to buff DRG without completely overhauling its playstyle is to enchance HT's attack boost from 15% to like, 20% or so, and a high increase in raw potency. We make up our slow hits with heavy hitting bursts instead of dishing it out fast like MNKs do.
    (3)

  10. #310
    Player
    ZodMel's Avatar
    Join Date
    Nov 2013
    Location
    None of your damn business
    Posts
    74
    Character
    Zodiark Melchizedek
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by kyrios91 View Post
    Well HT and ID does give bonus potency when hit on the right spot (100 to 150 HT and 100 to 180 ID) so I don't think "position reqs." are the cause of the Job's subpar DPS. I personally as a DRG player love the gimmick of landing HT and ID on their correct positions - it's our thing! What we lack is an inherent ability to self-buff ourselves.

    MNK has GL which gives 9% ATK and 5% SPD per stack, which totals to 27% ATK and 15% SPD at GL3. Ninjas have Futon (15% SPD). Thus both Jobs have the ability to dish out more DPS due to their low GCDs. DRG does not have its own version of those inherent buffs.

    NIN has Raiton every 20 secs which deals 360 potency while DRG has Leg Sweep every 20 secs which deals 120 potency, 1/3 of what Raiton hits for.
    Raiton doesn't stun.
    (0)
    I'm better than most people. Yes. That is true.

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