Actually, the parser in the video's broken. It's stuck at 56 seconds.
Bard is fine.


Nobody said positionals were hard. However when you have to deal with the least amount of mechanics compared to every other class in every other fight...yeah you have it easy.
"I want to stroke my epeen by seeing a bigger number. I want other people to see me higher on the aggro meter. I want all the utility of a bard with the damage of a NIN."
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Tell me what do you know about dealing with mechanics? Because your lodestone says you have like barely no experience in raid. If you knew anything about raids you wouldn't say that we have to deal with less mechanics when it's almost always Bards being asigned to deal with most of them lol.Nobody said positionals were hard. However when you have to deal with the least amount of mechanics compared to every other class in every other fight...yeah you have it easy.
"I want to stroke my epeen by seeing a bigger number. I want other people to see me higher on the aggro meter. I want all the utility of a bard with the damage of a NIN."
And stuff like t11 even forces us to be in melee range to even be able to hit and that disables our ability to use repelling shot and that's another loss of dps.
Last edited by Rose-Wild; 11-13-2014 at 08:11 AM.

I knew this was coming once the dragoon buff was confirmed. Oh they're buffing one class so why not mine? I think bards are perfectly fine where they are just based on utility alone. They are a mainstay in any progression group. Sure their damage is lower than a melee class that knows what their doing, but those classes don't provide the same level of utility as bards. Basically if you want to put out max damage just play another class. If want to do damage, be the most mobile dps, as well as provide support based on situation, stick to being a bard. I do agree with you that they could remove the cast time on songs though or at least shorten them if they don't want to remove the aesthetics of singing completely.


I don't quite understand how you think BRD deals with the least amount of mechanics, just because they can attack and move at the same time doesn't mean it's ideal, bard loses its auto-attack damage while not facing the monsters. At the end of the day bards still have to move out of the shit, they just get to keep pressing buttons while they do it.
Also, in my experience BRD usually gets stuck doing silences and dealing with mechanics that require lots of movement while others get to just keep doing what they're doing. Essentially bard is the go to guy for pretty much any mechanics that don't require an entire party to handle.
While I don't agree that bard needs a strict DPS increase, something like increasing dps by a small percentage when you haven't been moving for say.. 5 seconds, would be a nice touch considering every other DPS class is getting buffed and so far bard has only received nerfs. The fact is in the numbers, on average a good nin or mnk will be 100-150 dps higher, a good blm, smn or drg will be 75-100 dps higher. The gap increases further when bards actually have to play a song besides Foes.
Yes, it's an easy class to play but 100 dps is a large gap in this game and a buff that's only active a fraction of the time isn't going to close that gap, it will only make it slightly smaller.
I'm fine with melee having more dps, but the gap is getting bigger and bigger so that's why atleast i ask for the removal of the damage penalty or a passive buff when not moving. I don't think that's so game breaking imo.I knew this was coming once the dragoon buff was confirmed. Oh they're buffing one class so why not mine? I think bards are perfectly fine where they are just based on utility alone. They are a mainstay in any progression group. Sure their damage is lower than a melee class that knows what their doing, but those classes don't provide the same level of utility as bards. Basically if you want to put out max damage just play another class. If want to do damage, be the most mobile dps, as well as provide support based on situation, stick to being a bard. I do agree with you that they could remove the cast time on songs though or at least shorten them if they don't want to remove the aesthetics of singing completely.

Removing the damage penalty is asking too much since bards could just sing liberally. You'd could just have two bards rotating a combo of mage's ballad/foe's req through the whole fight with minimal consequence. A passive buff for not nothing moving though seems like a feasible idea but then the people who love bards mobility would be turned off.
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I feel that bards are fine as well; All things considered the damage difference at the end isn't that big to justify a buff. Naturally we should be doing less potential damage due to having full mobility, but not enough that you'd get benched in favor of a dps more capable (and I'm talking to the point that the situational songs won't make up for it)
..but I still wouldn't mind a redo on the class aesthetically and to have an actual focus on being a bard, rather than a archer that knows some songs.
Last edited by RiceisNice; 11-13-2014 at 08:12 AM.
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