


People want bigger numbers, getting closer to other classes' dps but not thinking on their own class utility. Why having different classes then? just make 1 class that can use all the weapons doing the same damage with all of them now that we're at it!
Bigger and bigger? The class setting the bar (MNK) hasn't changed.
To start with you could just do something like only one Song works at the same time. And even then i don't know what would be so game breaking about having requiem for a long time with that Bard combo. It wouldn't last forever and it's only 10%. Drg does the same for us and it's up all the time.
It is bigger because the gear scaling is not the same for us than it is for a Monk. Also all jobs get reworks and buffs and all we got since release was less.

Agree! Wish they made it:I feel that bards are fine as well; All things considered the damage difference at the end isn't that big to justify a buff. Naturally we should be doing less potential damage due to having full mobility, but not enough that you'd get benched in favor of a dps more capable (and I'm talking to the point that the situational songs won't make up for it)
..but I still wouldn't mind a redo on the class aesthetically and to have an actual focus on being a bard, rather than a archer that knows some songs.
Class > Archer
Job > Ranger
and introduce BRD as a support later in the game. Feels weird shooting arrows & singing :P
We are dps jobs. If they are not around the same dps then they are not balanced and that's why DRG is getting even more buffs.
You're saying bards can't repelling shot in T11 cause of mechanics?
No, you can use any of your skills. Even I repell shot and still manage to make it back in time for Nerve Gas.
Bards are perfectly fine; you're probably just playing the Class wrong if your dps is super low.
I don't know if you are a troll or another guy of the many that can't read. But it seems that not being able to read isn't that rare this days.You're saying bards can't repelling shot in T11 cause of mechanics?
No, you can use any of your skills. Even I repell shot and still manage to make it back in time for Nerve Gas.
Bards are perfectly fine; you're probably just playing the Class wrong if your dps is super low.
DRG is being buffed because it brings with it zero utility. It's pure DPS, which means it needs to be competitive as a pure DPS.
BRD is so much more than that.
Get friendly with a drg o/
Why do you think blms can't move while casting? procs aside.
ranged + mobility can only be balanced by lower damage.
But in a played out fight bard numbers actually tend to look pretty impressive in merged parses ( which are terribly flawed anyway )
Also any downtime periods suits bards more than any other class since we got 5 buffs to come off cooldown. Static dps on a dummy isn't everything xD
Last edited by Sessurea; 11-13-2014 at 08:33 AM.

10% damage increase for blm for nearly half of the fight is a pretty nice dps boost. A 10% damage increase for blm is more than 10% damage increase for a bard. Even better if you stacked blms. Not only that you could just rotate mage's ballad whenever and easily recover the healers mp while only losing those two seconds of damage while singing. Therefore making relatively easier to recover after multiple deaths. Like me and a bunch of others said, bard is fine where they are at since pretty much every progression group has at least one which is more than you can say about smn or drg. If you don't like the damage they put out, play another class. Its really that simple. As long they're viable in any progression group, I don't see any reason to change their damage output.To start with you could just do something like only one Song works at the same time. And even then i don't know what would be so game breaking about having requiem for a long time with that Bard combo. It wouldn't last forever and it's only 10%. Drg does the same for us and it's up all the time.
It is bigger because the gear scaling is not the same for us than it is for a Monk. Also all jobs get reworks and buffs and all we got since release was less.
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