

It wouldn't be better than stacking 2 monks and it wouldn't require to have a 2 Bards 2 BLM set up. Also there's no way the requiem being up that time would be better than DRG buff being up like 90% of the fight for only one blm.10% damage increase for blm for nearly half of the fight is a pretty nice dps boost. A 10% damage increase for blm is more than 10% damage increase for a bard. Even better if you stacked blms. Not only that you could just rotate mage's ballad whenever and easily recover the healers mp while only losing those two seconds of damage while singing. .
If people are dying to the point that heals really need a ballad spam you will end up wiping to enrage so that's pointless.
Monks dps is broken as hell and i din't see this many people complaining about it.
Like you can easily see it when groups have hard times doing dps checks they just trow in some extra Monks lol.
Last edited by Rose-Wild; 11-13-2014 at 08:37 AM.
It's not even that...you already have a song as an archer. I feel "unbardish" by the time I did get my job advancement. Doesn't help either that your level 40 quest awards Rain of Death which feels more like an archer skill than anything

It depend on the fight, for instance in turn 11. It might be a little easier for some group to complete turn 11 without having to worry about monks killing each other when tethered because they're doing their positional. Also adds would melt much easier with this set up. Blms put a hell of a lot of damage if played correctly especially if foe's is running for awhile. Oh and don't forget you get about 4 battle voices a fight which boosts their dps by 20%. Blm's are pretty high up there on the dps chart and with the boost of longer lasting foe's paired with ballad as well an extra fire cast when ballad is running. They could perhaps be on par or succeed monk damage. Someone would have to test that but you can totally see the possibilities. Right now songs are more situational which I think is for the best, otherwise songs with no damage penalty would require way less thinking. Not to mention groups would probably force their bards to always have X-ethers on them so they can keep their songs running.
rofl lets balance bards around 2 tank 2 healer 2 blm 2 brd setup.........thats retarded...It depend on the fight, for instance in turn 11. It might be a little easier for some group to complete turn 11 without having to worry about monks killing each other when tethered because they're doing their positional. Also adds would melt much easier with this set up. Blms put a hell of a lot of damage if played correctly especially if foe's is running for awhile. Oh and don't forget you get about 4 battle voices a fight which boosts their dps by 20%. Blm's are pretty high up there on the dps chart and with the boost of longer lasting foe's paired with ballad as well an extra fire cast when ballad is running. They could perhaps be on par or succeed monk damage. Someone would have to test that but you can totally see the possibilities. Right now songs are more situational which I think is for the best, otherwise songs with no damage penalty would require way less thinking. Not to mention groups would probably force their bards to always have X-ethers on them so they can keep their songs running.
OP u arent going to get support here because :
1: ppl thin brds are support 1 and dps second
2: ppl think u want brd to bet top dps (u just want a buff to close the gap and yeah its getting worse with every patch new gear new weapons lolBow-weapondmg)
3: just want to troll


This QoL improvement please.
They can keep the 3.0s cast time but at least allow me NOT to need to wait for the GCD timer to reset before being able to turn it off? Pretty annoying and waste of GCD time
As for damage wise, I think allowing DEX to scale better with weapon damage maybe. Compared to how per point of main stat increases DPS (with enough weapon damage) for jobs like MNK/BLM, DEX is quite a joke. I have done a test with my FC mate, him at IL116 and me at IL106 but I have a higher stacking of Determination (say 40 points higher) and we did a few parses in succession, and we parsed the same. I have asked him to strip down his IL116 gears to the same as what I was wearing (we have the same crafted gears) and test again to ensure that it is not a matter of differences in skill, his parse number is still the same with his IL106 gear.
At current SCoB gears of IL110 with IL115, increasing DEX stats doesn't show a reasonable increase in DPS for us BRDs. We could only raise the ceiling by raising WD (by obtaining IL120/IL130 Ironworks weapon), but again the increment isn't that much either.
Do note that this is not a call for a buff like buffing the potency of the attacks. It is just that personally I felt that the the scaling for BRDs is pretty bad. Back than in 2.0-2.1 with IL90 gears, the difference between a MNK and BRD wasn't that great. I don't think it was a 100DPS difference. But right now we can see that Lucrezia's MNK can push to the edge of 600DPS while I don't think I've seen a 500+ DPS BRD even with DRG debuff available. That's how much other DPS jobs are running away. I think at the very least, maintain the level of gap. I won't be surprised if by the next few months when MNKs can get their ultimate weapon (probably the relic's final form at IL135) with BiS 130 gears, MNKs could push to 700DPS on dummy while BRDs are just scratching over 500.
I just want to beable to become a Bard and still use moves like Fracture why lock so many cross skills out?
I'll take some bard buffs. Not like I need them, but I'll take them!

I didn't read most of the replies since most were like na bro bard is fine...
GET A FREAKIN CLUE, Bard is not fine, since its not BARD.
Go play any other mmo that has bard and tell me its fine... seriously, we are so far behind what a bard should be its pathetic at best.
I don't give a crap about the amount of dps we pull but I do give a crap about our incredibly shitty song selection/reason to use said song
whats the point of a movement boost if it drops every bloody time I move zones or go into combat, the purpose of the song is to keep me and others far more mobile during the damn fight, lets face it, SE watched the John Travolta movie and figured bards fitted into that category, want proof, look at the majority of our armor looks. It is all 70s based.
As someone who mains bard I can say that no, bards do not need a buff. They are good as is. A lot of it comes down to knowing how to play. I have been parsed by friends and have outdsped higher geared bards(by a few points)(and I don't actually have b4b while the other one had)(and from what I've been told my dps was 400+ and I was being lazy without keeping straight shot up all the time). And the only person that seems to outdps me in fights is our monk. Other bard and drg tend to be about even behind us. It's all about knowing your job and how to play it. Understanding the encounter helps as well. I have yet to have any problems with my damage - what I did have a problem for a long time was thinking that I was underperforming which probably led me to try and improve myself and get a better understanding of my job.
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