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  1. #11
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    I'm sorry, I'm not picking on you, but it sounds to me like you don't want ANY kind of mechanics, you basically want something akin to FATEs/hunts? I won't debate the drops. I don't see them as such a big deal, but I also don't see much point to them. But the part with the Warden. . . sure, he's not a boss or anything, but if not for the holding mechanic, what's the point of the hands? And what else does he have? An easy to dodge beam? No challenge at all.

    And correction: SE never rewarded speed runs. You didn't get anything extra at all. I capped just like everyone else did, every time, and I didn't speed run once. Don't assume however that I did everything at an absolute crawl.
    SE used to have a certain numbers of chest drop in 1.0. Darkhold if you speed ran it, would give you 5 chests. If you didn't beat the allotted time, you'd only get 4 chests. Likewise with Aurum Vale.
    I don't mind mechanics as long as they are FUN. Coil is fun and hard. Every mechanic is vital to learn. This my best example. Turn 9 is a fun fight. It's not simply tank and spank.

    With these new dungeons, they add nothing. They aren't fun. They have no interesting mechanic. It's simple and basic, just everything has a million HP or has something to slow me down. That isn't fun to me at all, it's time wasting. If SE isn't gonna make them fun, why the hell would I want to waste anything more than 10 minutes on a dungeon I am gonna see several hundred times trying to gear my Blm, whm, and pld jobs.

    Quote Originally Posted by Staris View Post
    means nothing, if i join an random expert and the dps are terrible or the tanks pull to slow, i still leave. I would rather go do something else for a while than deal with bad / slower players. We will still do premades that go through dungeons as fast as possible, we will still avoid slow people. This changes nothing.

    The misconception was it had to do with only how fast people pulled... no when your doing 1/3 the damage of a good player (based on fights taking 3 times as long), we still don't want to paly with you. Its the sum of all parts.
    We play differently, I don't leave if a party is slow or not. I'll go any pace. I would like the option to be able to go fast.

    You can't damage everything effectively when the tank can't pull everything because of a mechanic like Snowcloaks ice wall area. The wall breaks only after defeating the last. It's a pointless mechanic only there to slow you down, it's not needed.
    (3)
    Last edited by Jinrya-Geki; 11-11-2014 at 05:24 PM.

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