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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    You can go your speed, let me go mine. I already get locked out of the best content cause of SEs stupid weekly lock out. Which they say will be soon in 2.45 or 2.5, but that's not gonna before at least 6 months.

    The least they can let me do is go the pace I want to. I am not going to force people to play my way either. I am going to be a sensible person and ask if they want to go fast.

    That's the whole point of it. Choice. There is no choice here, it's go slow. I pay, just like you, to play a game. They restrict me on several levels from doing certain content. If I want to get poetics as fast as I can, I should be able to.
    (6)

  2. #2
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Who says we stopped?
    15 minutes Qarns ftw
    (7)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Staris View Post
    Who says we stopped?
    15 minutes Qarns ftw
    This, Qarn can go by ridiculously fast.
    (1)

  4. #4
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Staris View Post
    Who says we stopped?
    15 minutes Qarns ftw
    It can be done. The problem with Qarn is the features that force you to stop. Such as the doors that won't open until you kill the two mummies. The fall before the boss that makes you stop for a seconds. It's like SE is going out of it's way to do even the tiniest thing to slow down the dungeons to a painful crawl.

    Like the warden for instance. How he holds you. Yeah it's fast to kill the hands, but if you pull all the mites and snakes into that room and one of the hands grabs the healer or DDs. That potent poison and all the adds damage is going to drop a tank quick. Just another form of way too slow you down.

    SE used to reward speed runs.

    You're all capable (hopefully) to be able to use the duty finder to form a party that has the subject "Slow and Easy". To take your time in a dungeon. I, however can't speed run, which is unfair. Yes you can do Qarn fast, but what if I do a roulette with my FC and we don't get Qarn. Now we have to do Snowcloak or Satasha which have nearly the same issues. Force stops.
    (3)

  5. #5
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    It can be done. The problem with Qarn is the features that force you to stop.
    means nothing, if i join an random expert and the dps are terrible or the tanks pull to slow, i still leave. I would rather go do something else for a while than deal with bad / slower players. We will still do premades that go through dungeons as fast as possible, we will still avoid slow people. This changes nothing.

    The misconception was it had to do with only how fast people pulled... no when your doing 1/3 the damage of a good player (based on fights taking 3 times as long), we still don't want to paly with you. Its the sum of all parts.
    (0)

  6. #6
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    It can be done. The problem with Qarn is the features that force you to stop. Such as the doors that won't open until you kill the two mummies. The fall before the boss that makes you stop for a seconds. It's like SE is going out of it's way to do even the tiniest thing to slow down the dungeons to a painful crawl.

    Like the warden for instance. How he holds you. Yeah it's fast to kill the hands, but if you pull all the mites and snakes into that room and one of the hands grabs the healer or DDs. That potent poison and all the adds damage is going to drop a tank quick. Just another form of way too slow you down.

    SE used to reward speed runs.

    You're all capable (hopefully) to be able to use the duty finder to form a party that has the subject "Slow and Easy". To take your time in a dungeon. I, however can't speed run, which is unfair. Yes you can do Qarn fast, but what if I do a roulette with my FC and we don't get Qarn. Now we have to do Snowcloak or Satasha which have nearly the same issues. Force stops.
    I'm fairly sure that 'reward' was due to the shit quality of the instancing servers. They wanted people to get the hell out as fast as possible so shit wasn't breaking all the time so they encouraged people run as quickly as humanly possible. It wasn't designed that way as a 'reward' but rather just as a precaution so the servers didn't crap out several times a day. Personally I'm tired of dungeons feeling like I'm playing an damn on the rails shooter. Like I'm in Time Crisis or some shit but I'm punching dudes.
    (0)

  7. #7
    Player
    Everdark's Avatar
    Join Date
    Feb 2013
    Location
    limsa lominsa
    Posts
    194
    Character
    I'zual Neverdark
    World
    Balmung
    Main Class
    White Mage Lv 60
    No thanks. I love that its "Gated" ... far less stress when you use the DF.

    Quote Originally Posted by Jinrya-Geki View Post
    You can go your speed, let me go mine. I already get locked out of the best content cause of SEs stupid weekly lock out. Which they say will be soon in 2.45 or 2.5, but that's not gonna before at least 6 months.

    The least they can let me do is go the pace I want to. I am not going to force people to play my way either. I am going to be a sensible person and ask if they want to go fast.

    That's the whole point of it. Choice. There is no choice here, it's go slow. I pay, just like you, to play a game. They restrict me on several levels from doing certain content. If I want to get poetics as fast as I can, I should be able to.
    Its not about choice. At all. If it can be speed ran, it will be speed ran. Castrum and Praetorium are the two greatest examples. I still remember WP and Brayflox "hard".

    There is no choice. Speed run or kick.
    (23)
    Last edited by Everdark; 11-11-2014 at 04:38 PM.

  8. #8
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I'm sorry, I'm not picking on you, but it sounds to me like you don't want ANY kind of mechanics, you basically want something akin to FATEs/hunts? I won't debate the drops. I don't see them as such a big deal, but I also don't see much point to them. But the part with the Warden. . . sure, he's not a boss or anything, but if not for the holding mechanic, what's the point of the hands? And what else does he have? An easy to dodge beam? No challenge at all.

    And correction: SE never rewarded speed runs. You didn't get anything extra at all. I capped just like everyone else did, every time, and I didn't speed run once. Don't assume however that I did everything at an absolute crawl.
    (16)

  9. #9
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    I'm sorry, I'm not picking on you, but it sounds to me like you don't want ANY kind of mechanics, you basically want something akin to FATEs/hunts? I won't debate the drops. I don't see them as such a big deal, but I also don't see much point to them. But the part with the Warden. . . sure, he's not a boss or anything, but if not for the holding mechanic, what's the point of the hands? And what else does he have? An easy to dodge beam? No challenge at all.

    And correction: SE never rewarded speed runs. You didn't get anything extra at all. I capped just like everyone else did, every time, and I didn't speed run once. Don't assume however that I did everything at an absolute crawl.
    SE used to have a certain numbers of chest drop in 1.0. Darkhold if you speed ran it, would give you 5 chests. If you didn't beat the allotted time, you'd only get 4 chests. Likewise with Aurum Vale.
    I don't mind mechanics as long as they are FUN. Coil is fun and hard. Every mechanic is vital to learn. This my best example. Turn 9 is a fun fight. It's not simply tank and spank.

    With these new dungeons, they add nothing. They aren't fun. They have no interesting mechanic. It's simple and basic, just everything has a million HP or has something to slow me down. That isn't fun to me at all, it's time wasting. If SE isn't gonna make them fun, why the hell would I want to waste anything more than 10 minutes on a dungeon I am gonna see several hundred times trying to gear my Blm, whm, and pld jobs.

    Quote Originally Posted by Staris View Post
    means nothing, if i join an random expert and the dps are terrible or the tanks pull to slow, i still leave. I would rather go do something else for a while than deal with bad / slower players. We will still do premades that go through dungeons as fast as possible, we will still avoid slow people. This changes nothing.

    The misconception was it had to do with only how fast people pulled... no when your doing 1/3 the damage of a good player (based on fights taking 3 times as long), we still don't want to paly with you. Its the sum of all parts.
    We play differently, I don't leave if a party is slow or not. I'll go any pace. I would like the option to be able to go fast.

    You can't damage everything effectively when the tank can't pull everything because of a mechanic like Snowcloaks ice wall area. The wall breaks only after defeating the last. It's a pointless mechanic only there to slow you down, it's not needed.
    (3)
    Last edited by Jinrya-Geki; 11-11-2014 at 05:24 PM.

  10. #10
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    You can't damage everything effectively when the tank can't pull everything because of a mechanic like Snowcloaks ice wall area. The wall breaks only after defeating the last. It's a pointless mechanic only there to slow you down, it's not needed.
    If your DPS is unable to manage single target damage effectively, I'd call that a bigger problem. Not saying that's the case here, but just putting it in perspective. Also, with regards to the Snowcloak ice wall area, as an interesting inversion of it, it could be said the 1 minute phases of Turn 4 are a "waste" of time. I mean, if the party is good enough, then why not just send them all after you all at once? Same goes for primals and add phases. Going by that logic, those mechanics are a waste of time too.
    (3)

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