Quote Originally Posted by SuzakuCMX View Post
It's not subjective
Uh? I am only saying that usability is subjective. If someone is used to an interface style, he will be able to use an interface of the same kind very quickly. If he encounters an new kind of interface, he may find difficult to use it. And some people will have more difficulty to adapt than others.

and the only reason documentation is needed is because people can't figure out something as obvious as a +/- button and drop-down lists :S
A drop-down list is not obvious, for something that could be done with a check box. You don't have all the informations on the screen at all time, this requires you to fiddle with the interface a bit to understand how it works. For some people, this is difficult. For other, it's a bother. Those people will rather spam in the local shout for a party.

Check boxes, radio-buttons, text-aeras are obvious, because everything is on-screen at once. Dropdown lists, +/- systems, menus, are less obvious (and it's no binary, a text-based interface a la "/pcmd add" is even less obvious).

And again, having to read a documentation to play a game is crazy. For some people this is the exact opposite of everything a game means.