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  1. #1
    Player
    Pride's Avatar
    Join Date
    May 2011
    Posts
    72
    Character
    Pride Radeneau
    World
    Famfrit
    Main Class
    Arcanist Lv 55

    Grinding Party Suggestions

    Hey guys, I just got back from a pretty long day of grinding mobs, and first of all I just want to say.... IT WAS FUN!!!! God I missed that so much, made a few friends all while doing it also. I think I'm starting to feel a sense of community outside of my LS, which I consider to be a wonderfully great thing!

    Now for some simple suggestions, just to make grinding a little easier on everyone.

    1. Please, for the love of god and all that is holy, make the de-aggro range of mobs bigger, MUCH bigger! I cannot tell you how many times the archer would pull aggro, and then the mob would run back to where it came from because the archer was too far away. It's annoying, and I can see it being an easy fix.

    2. EXP Chains! Please, if we are going to be grinding mobs (Which I love) can we please have some short term goal implemented, such as skill chains? It was kind of fun in XI to get those large skill chains, I feel like it really motivated people and it would make grinding on mobs a little more exciting.

    3. Respawn times. Respawn times suck, really badly. I love the new beastmen camps, but we kill everything much faster than the respawn timer. Which can be kind of annoying, because that forces the group to either find another camp, or wait, and sadly neither are fun things to do.

    Overall, I think the changes that I'm suggesting are extremely simple, and the only thing that might take some time to implement would be the skill chain system, but even then I would think something like that could be easily fitted into 1.19 or 1.20. I really would like the de-aggro range increased more than anything =P
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    401
    EXP Chains! Please, if we are going to be grinding mobs (Which I love) can we please have some short term goal implemented, such as skill chains? It was kind of fun in XI to get those large skill chains, I feel like it really motivated people and it would make grinding on mobs a little more exciting.
    They're on their way don't worry =). Not sure if it's in 1.19 though but let's hope!
    (0)

  3. #3
    Player
    TripBeaumint's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Trip Beaumint
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Yeah, I love grinding a lot too!
    I think they should get creative with exp chains, maybe increase drop rate and spawn rate the higher the chain goes.
    (0)

  4. #4
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I just wish people actually wanted to play. Even now, no one is shouting or using the search systems. Once people do content, they just go back to not playing anymore. It must really suck ass for the people who recently rerolled for this.

    I hope exp chains increase EXP up to a certain chain # and then afterwards give random buffs. Such as increasing potency of buffs & increased drop rates on materials & crystal/shards (etc).

    Another cool idea that only FlyFF (that i know of, probably a few others) had was that your actual party itself leveled up. If they could tie EXP chains into leveling up the party level too, then that'd be even more of a blast.
    (0)