@Tonkra Still apples and oranges, 1.0 was not a turn-based MMO, it was a really slow paced real time combat MMO, same as XI.
@Tonkra Still apples and oranges, 1.0 was not a turn-based MMO, it was a really slow paced real time combat MMO, same as XI.
Final Fantasy 12 wasnt turn based either... FF13 etc.. soo...
FF12 played almost like a MMO
Well.. Gambits in FF12... paradigms in FF13, one player character in FF13-3... soo... well..
and still no argumentation at all why a MMORPG cant have a slow paced combat system. Just because you know the "fast" global cooldown combat system of WoW (and hundreds of MMO's copied that) doesnt mean that every MMO must have a combat system like that.
"Terrible argumentation is TERRIBLE"
i loved the old chaos thrust and doomspike animation of lancer it felt so intense:
https://www.youtube.com/watch?v=s0vrpjQd-Uo
massive, direct damage (multiple hits) instead of a DoT. plus they did much more damage. because those skills werent somethin that you spam like in ARR or WoW.. its like in Final Fantasy that these skills are "special attacks".... the tp had to be built up in order to perform them.
in contrast to the basic attack.
so in my opinion it was much more FF alike what the combat pace and system was.. that what we have now (just the limit break system is one tribute to FF)
Last edited by Tonkra; 11-12-2014 at 01:12 AM.
It played like an MMO because SE said they wanted to see how far they could take the XI engine without the limitations of online play. So it was basically an enhanced version of XI's system at the time.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.