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Thread: Garuda 1.0

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  1. #1
    Player
    Sapphic's Avatar
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    Sapphic Meow
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    Quote Originally Posted by Mogi View Post
    fight was so slow i fell a sleep
    I still remember posts in the 1.o forums claiming combat was too fast, because they couldn't chat with party/friends/LS duuring fights >.< Yeah, I know, hard to believe, but true. Same players went postal when someone suggested they added jump in 1.0 too. 1.0 combat was actually faster than ffxis combat XD
    (0)

  2. #2
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    All these "gameplay is too slow" arguments

    ... have you ever played a FINAL FANTASY before, huh?

    FF12:
    https://www.youtube.com/watch?v=4pIniTtDwZ0#t=1m10s



    just sayin... slow combat can have some tactical components in it. But i understand, that WOW, CoD, Skyrim Players etc. may in some parts never understand this ^

    im okay with the standard combat which we have right now.. but well...

    by the way they copied some stuff from FF12 for "A Realm Reborn" these blue action lines etc.
    nice references to Final Fantasy 12 btw :



    and these blue dots when you reach the end of a zone
    (2)
    Last edited by Tonkra; 11-11-2014 at 09:27 AM.

  3. #3
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    Viridiana's Avatar
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    Quote Originally Posted by Tonkra View Post
    All these "gameplay is too slow" arguments

    ... have you ever played a FINAL FANTASY before, huh?
    For heaven's sake, Vaan looks more ready to attack in that picture than the PLD did fighting Garuda. Do you realize you just made me say that Vaan, of all people, is doing something better?
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  4. #4
    Player
    Tonkra's Avatar
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    Quote Originally Posted by Viridiana View Post
    For heaven's sake, Vaan looks more ready to attack in that picture than the PLD did fighting Garuda. Do you realize you just made me say that Vaan, of all people, is doing something better?
    i talk about the combat speed.. not about animations..

    and if some people believe it or not.. there can be different types of combat systems and speed.. turn based.. slow ... and fast. Final Fantasy originally comes from a turn based combat ... or ATB which is.. more turn based than real time.
    the one is not better than the other... its just a preference.

    and today having most games in a fast food combat style.. i dont wonder about these reactions "too slow"
    (0)
    Last edited by Tonkra; 11-11-2014 at 09:33 AM.

  5. #5
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    Viridiana's Avatar
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    Quote Originally Posted by Tonkra View Post
    i talk about the combat speed.. not about animations..
    Point still stands, even if it's not a counter to anything you said. >_>
    (0)

  6. #6
    Player
    DarkStar's Avatar
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    Kitty Softpaw
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    Something to keep in mind about FFXII is that it uses an ATB system which necessarily slows it down. FFXIV, on the other hand, uses a Global Cooldown. Unlike the ATB system, Global Cooldowns allow exceptions in the form of Off-GCD abilities. EVERYTHING in FFXII depended on you charging up an ATB gauge before you could do something, even using an item or making an auto-attack.

    Really, in the end, I just find it kind of weird that people keep insisting on judging FFXIV by its predecessors, when it's obviously its own game.

    Also, just sorta curious, but has anyone checked how long it takes to charge up the ATB gauge in FFXII without any of the Action Speed licenses? Unless it takes less than 2.5 seconds to charge the ATB, then FFXII is just as fast as FFXIV.
    (1)

  7. #7
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    ReplicaX's Avatar
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    Quote Originally Posted by Tonkra View Post
    All these "gameplay is too slow"

    ... have you ever played a FINAL FANTASY before, huh?

    just sayin... slow combat can have some tactical components in it. But i understand, that WOW, CoD, Skyrim Players etc. may in some parts never understand this ^
    I have played and beaten every numbered FF in the series within the year of its release (FFIII on DS release) and your point is still rather moot. Tactical components in a combat system can be in anything regardless of its speed.

    You seem to forget a very basic fundamental of the series. Nowhere does it state the Battle System has to be a standard format or speed.

    This is especially true with a MMORPG Vs a Single Player JRPG.
    (0)

  8. #8
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    Quote Originally Posted by Tonkra View Post
    All these "gameplay is too slow" arguments

    ... have you ever played a FINAL FANTASY before, huh?
    Since when did you control a full party as one person in FFXIV? Terrible comprison is terrible.

    Fast combat does not mean it isn't or can't be as much as or even more tactical than slow combat. Only difference is less down time between attacks to plan, you have think on the fly. Just like the difference between RTS and turn based stragey games.
    (0)

  9. #9
    Player
    Roris's Avatar
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    Rori Uguu
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    You do realize that most animations are exactly the same as in 1.0 right? Or rather that they removed all the unique animations for each race and instead only left one set of animations for all the races, which I think are either Hyur or Miqote. Although they did leave the old Roe MRD/WAR unsheathed weapon stances and Lalafell ACN/SMN/SCH weapon stances are also unique, probably due to their size and clipping issues more than anything. There are new animations for sure but most animations that carried over are just sped up.
    (0)

  10. #10
    Player Jynx's Avatar
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    Most animations got the speed treatment and were ported into the same skeletons clipping or sense be damned!

    Was nice when each race had it's own personallity in their stance in holding weapons, walking, running, attacking. I will admit early game had some really bland motions, as weighted as they were a marauder had like skills that all made the axe swing the same way.

    I'd have prefered if we kept the unique animations to be honest, but hell I'm "That guy" who misses the weighted motion our characters had instead of sliding on the floor. As much as people refuse to admit we could have kept those without actually slowing us down with good animation blending. I feel alot of XIV 2.0 was "Throw the baby out with the bathwater" we lost alot of the feeling that the world was alive in almost all aspects of the game.

    We lost our sense of community.
    We lost our sense of momentum.
    We lost our sense of exploration.
    We lost our sense of accomplishment.

    That's just what I feel, and to be honest I'm in a minority of people who actually care about these things. To many it seems the utillity they added is worth the price we payed.
    (6)

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