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Thread: Garuda 1.0

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  1. #1
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100

    Garuda 1.0

    Just wanted to remind everyone of how beautiful primal fights used to look, other than the super slow combat, standing for quite a bit and movement that looks awesome!

    https://www.youtube.com/watch?v=goKSqF9fldE
    (19)

  2. #2
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Makes me miss my old skills.

    I sure wish they'd give us a font option. I love that old font so much I think it holds the most nostalgia for me.
    (10)

  3. #3
    Player
    Sylve's Avatar
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    Aug 2013
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    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Everyone looks like they're fighting in slow motion.
    (22)

  4. #4
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Sylve View Post
    Everyone looks like they're fighting in slow motion.
    This. All the animations look really stiff and slow. In fact given this, i'm willing to bet its artifacts from that architecture that are the reason there's such a delay in certain actions still present in the game.
    If you look carefully at the paladin, he's just standing there. He's not taking the more aggressive-yet-defensive posture the current paladins take, and all his attack animations deliberately show him taking the action, then returning to the same stiff posture.
    What animations there are may be more interesting and the graphics may have been higher quality, but the pace and feeling of sluggishness is also on display for all to see.

    Quote Originally Posted by TheRogueX View Post
    Let's face it: the game didn't live up to its potential. It did have some neat things going for it though. I never got to play it, but seeing some of it in action.. I wish we had more skills. lol I also wouldn't mind having TP be something that was generated in combat by standard combat actions, instead of starting at max and used up by all actions. Add a bit more strategy and timing to the game, and it could help alleviate the annoyance that is the GCD.
    That sounds like FFXI
    (1)

  5. #5
    Player
    Sapphic's Avatar
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    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by kyuven View Post
    That sounds like FFXI
    1.0 to be honest, where you spammed your basic ability which built up TP and then used a TP move. It was on the right track, only difference is that now you start with full so can use abilities, instead of as I said, spamming one attack till you had enough TP. MUCH prefer the version in ARR.

    FFXI you didnt use combat actions to generate TP, you auto attacked very...... slowly.....
    (0)

  6. #6
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sapphic View Post
    FFXI you didnt use combat actions to generate TP, you auto attacked very...... slowly.....
    At low levels and depending on the job, sure. Pretty sure my Dancer and Ninja almost never stop attacking auto attack wise, since you know, unlike most other MMOs XI actually has traits on their weapons, e.g "Occasionally attacks 2-8 times", usually is actually "almost always attacks 2-8 times", especially on Ninja.
    (0)

  7. #7
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Didn't expect the thread to grow like this o.O

    Anyway have a new video for you all, but this time comparing the combat system of 1.0 and 2.0 Enjoy!

    https://www.youtube.com/watch?v=575nZk2jmno
    (2)

  8. #8
    Player
    Killsion's Avatar
    Join Date
    Oct 2014
    Posts
    15
    Character
    Bilinda Butcher
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    This Stockholm syndrome really needs to stop.
    (57)

  9. #9
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Killsion View Post
    This Stockholm syndrome really needs to stop.
    Some people actually liked 1.0 and the really involved combat.

    This judging and assuming really needs to stop.
    (7)

  10. #10
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Meier View Post
    Some people actually liked 1.0 and the really involved combat.

    This judging and assuming really needs to stop.

    As proven a few posts above, it won't sadly.
    (1)

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