Just wanted to remind everyone of how beautiful primal fights used to look, other than the super slow combat, standing for quite a bit and movement that looks awesome!
https://www.youtube.com/watch?v=goKSqF9fldE
Just wanted to remind everyone of how beautiful primal fights used to look, other than the super slow combat, standing for quite a bit and movement that looks awesome!
https://www.youtube.com/watch?v=goKSqF9fldE
Makes me miss my old skills.
I sure wish they'd give us a font option. I love that old font so much I think it holds the most nostalgia for me.
Everyone looks like they're fighting in slow motion.
This. All the animations look really stiff and slow. In fact given this, i'm willing to bet its artifacts from that architecture that are the reason there's such a delay in certain actions still present in the game.
If you look carefully at the paladin, he's just standing there. He's not taking the more aggressive-yet-defensive posture the current paladins take, and all his attack animations deliberately show him taking the action, then returning to the same stiff posture.
What animations there are may be more interesting and the graphics may have been higher quality, but the pace and feeling of sluggishness is also on display for all to see.
That sounds like FFXILet's face it: the game didn't live up to its potential. It did have some neat things going for it though. I never got to play it, but seeing some of it in action.. I wish we had more skills. lol I also wouldn't mind having TP be something that was generated in combat by standard combat actions, instead of starting at max and used up by all actions. Add a bit more strategy and timing to the game, and it could help alleviate the annoyance that is the GCD.
1.0 to be honest, where you spammed your basic ability which built up TP and then used a TP move. It was on the right track, only difference is that now you start with full so can use abilities, instead of as I said, spamming one attack till you had enough TP. MUCH prefer the version in ARR.
FFXI you didnt use combat actions to generate TP, you auto attacked very...... slowly.....
At low levels and depending on the job, sure. Pretty sure my Dancer and Ninja almost never stop attacking auto attack wise, since you know, unlike most other MMOs XI actually has traits on their weapons, e.g "Occasionally attacks 2-8 times", usually is actually "almost always attacks 2-8 times", especially on Ninja.
Didn't expect the thread to grow like this o.O
Anyway have a new video for you all, but this time comparing the combat system of 1.0 and 2.0 Enjoy!
https://www.youtube.com/watch?v=575nZk2jmno
This Stockholm syndrome really needs to stop.
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