1.0 Ifrit was kinda nutty for one reason alone: the animation lock that original 1.0 had before the implementation of auto-attack. That was back when people brought 5 lancers to that fight, so everyone was behind him poking him in the butt you had to know his animations and tells and only do your skills between his attacks or you would be standing there animating an attack when he exploded your face. I don't miss that much about 1.0 but animation lock made your actions really have a consequence, know when the boss was going to attack or you were going to die.Here is some classic 1.0 Ifrit hard mode taken by the whm in my FC. But my character is in the video I think I was playing monk.
https://www.youtube.com/watch?v=7uLJEASgYco
In order to get a sense of what 1.0 Ifrit was like you got to watch from start to finish without skipping.
Tera also had animation lock when attacking and I enjoyed that game for the same reason. You actually had to know when the boss was doing something and not do something at the same time unless you enjoyed being dead.
Tera's animation lock is in a whole different region of the universe compared to 1.0 XIV.
The reason is because of Aimed Attacks, the need to aim even your "auto attack" which was a chained skill on its own.
Hell, the Lancer gameplay in tera was the most fun tanking experience ive ever had in an MMO, because it very closely mimics Monster Hunter controls.
The animation lock in Tera wasn't so punishing though, primarily because every class had movement skills that could be fired mid combo.
Also, watching that DRG in the video and comparing to my live DRG, i feel like Chaos Thrust carries a great deal more weight because you appear to really drive that spear in. The 1.0 DRG looks like hes just waving it around and prodding Garuda in the butt with it.
I do miss some of the animated effects 1.0 had.
I don't see why they can't upgrade the textures of ps4 and pc version.
At very least giving each zone better ground textures would be a large improvement overall.
Wow, watching those videos made me think that none of the characters are taking anything seriously. Like the PLD in Garuda just casually backhanding her with his sword, or the BRD and MNK in the Ifrit video just kinda. . .being there.
Well I was the monk in the Ifrit video and I am 100% taking the fight seriously, but the way 1.0 worked is you have to sit there auto attack and build tp before you can hit buttons to do stuff. If there is standing around it is because we are waiting for our TP to build.
Auto attack -> build TP -> use like TP to use one of your skills which then goes on cooldown.
Oh, I know. I played 1.0 up until just before jobs were announced. I'm commenting on how the *characters* look, not the players.![]()
I think it's more that the combat stance didn't look like an action stance. The WHM and BLM just sorta standing there in the middle of a deadly fight, not moving, and simply waving their hands around ever so often looks ridiculous to me. The PLD, too, stands there with his sword at his side and his shield down until he attacks. No one looks 'at the ready;' instead everyone looks bored and completely unfazed by the violence occurring around them.
fight was so slow i fell a sleep
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