You're right. Mindless zerging is perfectly normal. Which is why I generally stay away from most online games.
That's hardly an argument against. Many of us are not thrilled by the way modern MMORPGs do things.
Gladiators are not going to be the main tank forever, nor conjurers the main healer. They will presumably be replaced by paladin and white mage, which will probably have better hate control and damage mitigation than a gladiator with appropriate cross-class skills, and more efficient healing skills than a suitably built conjurer. Yoshi said it was a risk to release content before completely overhauling the systems, and that is what we are seeing here. These new battles are designed for specialized characters, and neither conjurer nor gladiator are as specialized as they need to be for a lot of players to succeed.While I mostly agree with this thread, I do have a slight issue with blanketing the enmity/hate system as "perfect" or even "mostly ok". I'll start by saying keeping hate under this system is more than possible - it's actually relatively simple once you adjust to the new system and enmity values associated with abilities.
The problem, in my mind, is that the abilities all GLAs are using to keep hate are *not* GLA abilities. It should not be required that a GLA rank up CON and THM to 48 to get Cure/Sac III (or even Cure/Sac II, despite being relatively small investment of time). Or ranking up LNC to 30 for accomplice. Or MRD in the 40s for Defender II. PUG in the 40s for Taunt II. I made a list of all the abilities I could want as a tank and I literally could not find a class I wouldn't want 42+.
Now, we know class abilities are being adjusted to define more class specific roles but who knows what we'll end up with. Jobs apparently are being restricted from using other class abilities? Or something to that effect.
Classes should be relatively stand-alone, in my eyes. Especially since Yoshi recently said he's hoping to develop a system where 2 hours of gameplay a day for 3-4 months will get a class to rank cap. The idea of having to level 7 classes (or more, when more are released) to cap or near cap to be playing your class effectively is absurd.
Not surprising to me in the least...
It's all too common in debate/discussion for people to avoid engaging in the larger point being made, by putting their focus, instead, on an individual detail. In this way, they try to change the debate to be about the individual detail, which may be an "easier target" for them, rather than addressing the bigger picture, which they can't so easily (if at all) counter.
It's a kind of red herring attempt, which you basically thwarted by clarifying your use of that number, and not taking the bait.
Last edited by Preypacer; 07-27-2011 at 08:02 AM.
Lol. Atm is enought letting thetank hit first the mob one time, rise shield, send one provoke and one phalanx. This one last 5-10 secs? No more. Tested.
Stop complaing about only what you read. Go to the game, log in and play a little please
Rise III, Can i have it?
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