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  1. #1
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Raim View Post
    You need to realize that such a tactic is not employed in any other modern MMORPG
    I thought people were against this being streamlined to the point where battle tactics are exactly the same.

    and that 30 seconds of healing even while managing MP properly is a strain on Casters that should not be necessary.
    Tank heals himself, 30 seconds was hyperbole. Did you read the thread? It's barely 2 pages.
    (6)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    30 seconds was hyperbole.
    This. Thank you.

    I was honestly starting to freak out a little bit with everyone taking the number so literally.
    (2)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Raim View Post
    You need to reevaluate your opinion of SE's abiity to balance hate if you think telling everyone to not attack for 30 seconds at the beginning of a fight is in any way normal.
    You're right. Mindless zerging is perfectly normal. Which is why I generally stay away from most online games.

    Quote Originally Posted by Raim View Post
    You need to realize that such a tactic is not employed in any other modern MMORPG, and that 30 seconds of healing even while managing MP properly is a strain on Casters that should not be necessary.
    That's hardly an argument against. Many of us are not thrilled by the way modern MMORPGs do things.

    Quote Originally Posted by Val_Rhys View Post
    While I mostly agree with this thread, I do have a slight issue with blanketing the enmity/hate system as "perfect" or even "mostly ok". I'll start by saying keeping hate under this system is more than possible - it's actually relatively simple once you adjust to the new system and enmity values associated with abilities.

    The problem, in my mind, is that the abilities all GLAs are using to keep hate are *not* GLA abilities. It should not be required that a GLA rank up CON and THM to 48 to get Cure/Sac III (or even Cure/Sac II, despite being relatively small investment of time). Or ranking up LNC to 30 for accomplice. Or MRD in the 40s for Defender II. PUG in the 40s for Taunt II. I made a list of all the abilities I could want as a tank and I literally could not find a class I wouldn't want 42+.

    Now, we know class abilities are being adjusted to define more class specific roles but who knows what we'll end up with. Jobs apparently are being restricted from using other class abilities? Or something to that effect.

    Classes should be relatively stand-alone, in my eyes. Especially since Yoshi recently said he's hoping to develop a system where 2 hours of gameplay a day for 3-4 months will get a class to rank cap. The idea of having to level 7 classes (or more, when more are released) to cap or near cap to be playing your class effectively is absurd.
    Gladiators are not going to be the main tank forever, nor conjurers the main healer. They will presumably be replaced by paladin and white mage, which will probably have better hate control and damage mitigation than a gladiator with appropriate cross-class skills, and more efficient healing skills than a suitably built conjurer. Yoshi said it was a risk to release content before completely overhauling the systems, and that is what we are seeing here. These new battles are designed for specialized characters, and neither conjurer nor gladiator are as specialized as they need to be for a lot of players to succeed.
    (1)

  4. #4
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by NoctisUmbra View Post
    This. Thank you.

    I was honestly starting to freak out a little bit with everyone taking the number so literally.
    Not surprising to me in the least...

    It's all too common in debate/discussion for people to avoid engaging in the larger point being made, by putting their focus, instead, on an individual detail. In this way, they try to change the debate to be about the individual detail, which may be an "easier target" for them, rather than addressing the bigger picture, which they can't so easily (if at all) counter.

    It's a kind of red herring attempt, which you basically thwarted by clarifying your use of that number, and not taking the bait .
    (0)
    Last edited by Preypacer; 07-27-2011 at 08:02 AM.

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Quote Originally Posted by NoctisUmbra View Post
    This. Thank you.

    I was honestly starting to freak out a little bit with everyone taking the number so literally.
    Lol. Atm is enought letting thetank hit first the mob one time, rise shield, send one provoke and one phalanx. This one last 5-10 secs? No more. Tested.

    Stop complaing about only what you read. Go to the game, log in and play a little please
    (0)
    Rise III, Can i have it?

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