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  1. #31
    Player
    TinyRedLeaf's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    528
    Character
    Lyland Battersea
    World
    Chocobo
    Main Class
    Summoner Lv 80
    By the powers of necromancy, I hereby revive this thread!

    Patch 2.4 spoilers below. You've been warned!






    Having just finished the rogue quest-line (ie, the Rog30 duty; yes, I know some players are already rocking the Final Coil of Bahamut in full ninja relic gear, but I've got real-life work commitments, so there), I was reminded of this thread from a few months back.

    And I think it has given us wonderful insight into the criminal underworld of Limsa Lominsa, the city of pirates and rogues. More specifically, we now know of the "Code", and the self-appointed "sheriffs" who uphold the unwritten law.

    I love how it reinforces the dominant theme of power in Lominsan politics. Freedom exists in the city-state, only because the biggest strongman in town paradoxically chose to use her power to enforce law and order. Similarly, the rogues enforce "justice" in ways the Yellowjackets can't, because they are more willing to use brute power, the only language that hardened criminals understand.

    So does this make Limsa Lominsa a more dangerous city than Ul'dah? I guess it depends which side of the "law" you happen to be on.
    (1)

  2. #32
    Player
    Saikou's Avatar
    Join Date
    Feb 2013
    Location
    Gridania (Immortal Flames)
    Posts
    214
    Character
    Hiromi Saikou
    World
    Balmung
    Main Class
    Thaumaturge Lv 58
    I have to disagree. I would have thought it a tie earlier on. In fact I may have posted as much in the earlier pages of this thread. Merlwyb is the mythological Benevolent Dictator. The Yellowjackets are directly answerable to her. The Dictator believes that a certain order of fairness is required in order for a comfortable freedom to exist in Limsa Lominsa. If you are caught up on both the main scenario and Hildibrand quests, you know that the law enforcement in Ul'dah is prone to corruption - including up to the upper echelons of The Immortal Flames. And we are given a very good reason for why this is so. The ranks of the Brass Blades, Stone Torches, and Immortal Flames are filled with ex-mercenaries and poor folk who are desperate to trade up in life. Add to this the fact that the Blades and Torches are essentially paid men of The Monetarists, you end up with a situation where corruption and lawlessness are actually far more likely in the nation that was NOT founded by pirates and rogues. Of course, Limsa comes with a huge asterisk that things could change drastically with a new Admiral.
    (1)
    Last edited by Saikou; 11-10-2014 at 08:37 PM.

  3. #33
    Player
    Alenore's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    439
    Character
    Alenore Llohen
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by TinyRedLeaf View Post
    By the powers of necromancy, I hereby revive this thread!
    The answer is then Sil'dih because they can revive things?
    (0)

  4. #34
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Alenore View Post
    The answer is then Sil'dih because they can revive things?
    If that's the case, then they are the worst at being dangerous because they can;t revive their now dead city.

    In which case I agree with Lyland, Limsa is less corrupt because they have enforcers willing to uphold the law and a check and balance via a code of honor and a group of vigilantes willing to enforce it

    Ul'dah in contrast, is a plutocracy in all but name, with an possible oligopoly as a small group of elite businessmen are pulling the strings. And because it is a plutocracy, money is power and power corrupts. Add in the fact that anyone in Ul'dah is eager to rise above their station and very unfettered, unchecked corruption, collusion and crime runs rampant.

    To make an anology: Limsa is a Gotham with multiple Batmen while Ul'dah is a Metropolus without a Superman and with Lex Luthor buying almost everything.
    (4)
    Last edited by Morningstar1337; 11-11-2014 at 12:22 AM.

  5. #35
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    I finished Page 2 and stopped reading to post m own comment.

    I think both cities can be pretty dangerous. Tere seem to be more vagrants/refugee in Ul'Dah, and we know the Syndicate is corrupt. Everybody firmly stated these opinions already.

    I think the real danger in Limsa is it is extremely volatile. This is also why it is peaceful. Everybody in that city has earned their stripes & has the Scars to show it.

    If you were an average joe NPC, and you picked a fight in Ul'Dah, there's a very real chance that the other person is invovled in some organized crime, and if that gang cares then you are already dead. But in Limsa, the average Schmuk ou talk to, is a seasoned Pirate. He doesn't need a gang to bakc him up, he WILL JUST CUT YOU. our only advantage is that he knows how volatile the city could be, and he probabl knows that just cutting you down where you stand isn't the best decision for him, either.
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  6. #36
    Player
    Torquil's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Torquil Ratherdashing
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Both are dangerous in their own, unique ways. Limsa is dangerous in an in your face bar fight kind of way. As long as you stay away from the docks at night and are willing to do an honest day's work, I get the feeling you could stay relatively safe (for Eorzea). Ul'dah is more insidious. Even if you're willing to do an honest days work in Ul'Dah, I get the feeling you could still end up starving to death if your luck isn't great, or don't have connections. The fouler elements of the city have more power than in those in Limsa, and exert more control.
    (1)

  7. #37
    Player
    Nonsensicles's Avatar
    Join Date
    Jul 2011
    Location
    Ala Grid-Lomin'dahgard
    Posts
    36
    Character
    Styrigeim Hyrtraelwyn
    World
    Balmung
    Main Class
    Machinist Lv 80
    Absolutely, definitely Gridania. It's the only one where you can be banished and tormented for littering.
    (1)

  8. #38
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by TinyRedLeaf View Post
    Similarly, the rogues enforce "justice" in ways the Yellowjackets can't, because they are more willing to use brute power, the only language that hardened criminals understand.
    Though Jacke keeps telling us that's the case, it's something that never really made sense to me, largely because I've never actually seen the Yellowjackets themselves show any hesitation in that regard. Merlwyb is quite open about using force to establish and then maintain order amongst a city of former pirates. So Limsa doesn't seem like the sort of place that would have any need of the Rogues' Guild. It would have made more sense in either of the other two cities, which are more concerned with an outward appearance of civility, so might be more inclined to hide the darker underside of their law enforcement.

    (It really feels like a Rogues' Guild story designed for Ul'dah got shoehorned into Limsa instead just because Limsa had one less guild from the original set of classes.)
    (0)

  9. #39
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Limsa. SE follows the Rick and Morty guidelines for pirates. "And we don't whitewash it either Morty. The pirates are real rapey."
    (0)

  10. #40
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Alistaire View Post
    Limsa. SE follows the Rick and Morty guidelines for pirates. "And we don't whitewash it either Morty. The pirates are real rapey."
    Considering the only actually attempted in-game case of rape during the storyline happened in Ul'dah, I'm not convinced that Limsa is worse in that regard at all.
    (0)

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