It sounds to me like everyone is making this into a bigger problem than it is...

First off: DRG is the easiest job to play IMO... Maybe I'm alone on that, but when you really learn your rotation and priorities, then you can do a great deal of damage actually... and missing positional attacks shouldn't happen often. MNKs doesn't lose as much if they don't hit one, but they have a much harder and more active requirements for positions, often resulting in more positional misses, which evens it out...

A good DRG can be relatively close to MNK/NIN dps actually, and please don't come with your huge difference in numbers again... People have gotten a lot closer than is being insinuated here.

Add 10% extra dps from a BRD, and a DRG can compete with the dps of the others... Better than 10% more damage for 10 secs every now and then. Using all your buffs/pots for Trick Attack won't make a difference either, it's still only 10% more damage than you would do otherwise... Please learn math.

They are a little short on dps, and they shouldn't rely on BRD that much, but just a small increase would be enough. The low magic resist have been annoying, but I haven't played my DRG that much lately, didn't they fix that? That should be changed otherwise...

Lowering the CD on Jump and maybe some other small change would do it.