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  1. #81
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Seriously, it's getting boring reading about people doing it wrong and blaming the game.

    Certain things do not work the way they did before, and are more difficult than they were before. If you go in trying to do the same things you used to do, pretending nothing changed, you will not succeed.

    There is enough people out there saying they have no trouble keeping hate as a tank, no trouble avoiding hate as a DD/mage, and enough proof via videos and photos that they aren't making shit up.

    Quote Originally Posted by Keith_Dragoon View Post
    Did a bunch of leves and grinding earlier with some friends. Tank runs in, voke, disorient and a few other moves, he gets to half health, I cast sacrifice 1 and guess who has the blinking icon?

    Yea I died so much due to a cure or sacrifice pulling hate no matter what tank does
    One wild guess; the tank engaged the mob with a the voke?

    By far my favorite part of this patch is how amazingly efficient it is in filtering out players who can adapt to a new challenge and determine the most effective way to do their job in very short amount of time from the players who do not like to escape their comfort zone because they believed they used to be so good, but now they can't play as effectively and thus believe the game must be broken.

    Even within my circle of friends and shell-mates I now have a new appreciation for a handful of them that showed exceptional skill in the dungeons these last few nights.
    (4)

  2. #82
    Player

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    May 2011
    Location
    Gridania
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    1,302
    I don't think hate is broken for heals in the least. I think Hate is broken for the taunts, or at theast the cast timer for them is. I guess the hate on them in comparison to everything else would be fine if the recast was reasonable so that one was always avaliable to use.
    (0)

  3. #83
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Coglin View Post
    I don't think hate is broken for heals in the least. I think Hate is broken for the taunts, or at theast the cast timer for them is. I guess the hate on them in comparison to everything else would be fine if the recast was reasonable so that one was always avaliable to use.
    The difference is they do not temporarily focus the mob on you now like they used to. They are just skills that increase your hate level more than your average attack. Experience says that they do not compare to the amount of hate generated by a tier 3 heal. This isn't necessarily an issue because there are many more skills available to increase hate generation.

    Accomplice was always a great skill. Now it is a must-have skill. It works wonders, and does more than Taunt and Provoke can hope to do.
    (1)

  4. #84
    Player
    Haziel's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    58
    Character
    Haziel Wishmaster
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Spamming AoE, spamming cures, spamming buffs, spamming debuffs, spamming... spamming?
    Does a Mage, to be a good job, needs to be a spammer? ._.
    Am I the only one that thinks that now, with these restrictions, mages can do everything better than before? ><!
    I will do an ex. : Before - spam cure, no tactic, siphon MP aoe for recovering full MP in a sec, spam again cures, banish-ga, curaga again, and still an infinite amout of MP with Siphon-GA... Too easy, too much noob, not the kind of mage that i loved in FFXI... - Now : autoattack *-* , more tactic because MP aren't infinite as before, more focus and concentration and /ban the spam-cure because of the hate system and the waste of MP... And, overall, the ppl in party must play better than before before mages can't waste a lot of MP for Raise/Reurrect/Rebirth...

    Try to play better or more concentrate... you will see the little tactic and you will enjoy more this game :\
    *to be clear, i'm not saying this with a *top player* tone, but I really would that ppl start to understand how awesome this game is becoming*

    P.s. about the *screwed emnity* ... gladiators must be intelligents, using the right actions when are needed and mages must be intelligents too, casting cures and dots without taking hate, that means, without spamming curaga or cure III everytime... <.<! that's all :P I really think that, with the previous battle system ppl learned only to be spammers :| that recalls about the tactic that i have explained before... ><!
    (2)
    Last edited by Haziel; 07-26-2011 at 02:52 PM.
    Legacy, since day 1

  5. #85
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    Quote Originally Posted by NoctisUmbra View Post
    The difference is they do not temporarily focus the mob on you now like they used to. They are just skills that increase your hate level more than your average attack.
    Thats my point exactly, all that I feel is needed is the the cost of taunts and the recast to be dropped down significantly.
    (0)

  6. #86
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Coglin View Post
    Thats my point exactly, all that I feel is needed is the the cost of taunts and the recast to be dropped down significantly.
    Sure that would make things easier, but to my understanding that's not what we want to do... is it?

    Again there are more skills to use. The reason SE raises cooldowns on skills or increases MP massively on spells is to reduce spam and increase the use of otherwise neglected skills such as Spiritbind, Accomplice, Quelling Stike, etc.

    Less using the same skills repeatedly, more using a variety of skills.
    (0)

  7. #87
    Player

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    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by NoctisUmbra View Post
    Seriously, it's getting boring reading about people doing it wrong and blaming the game.

    Certain things do not work the way they did before, and are more difficult than they were before. If you go in trying to do the same things you used to do, pretending nothing changed, you will not succeed.

    There is enough people out there saying they have no trouble keeping hate as a tank, no trouble avoiding hate as a DD/mage, and enough proof via videos and photos that they aren't making shit up.



    One wild guess; the tank engaged the mob with a the voke?

    By far my favorite part of this patch is how amazingly efficient it is in filtering out players who can adapt to a new challenge and determine the most effective way to do their job in very short amount of time from the players who do not like to escape their comfort zone because they believed they used to be so good, but now they can't play as effectively and thus believe the game must be broken.

    Even within my circle of friends and shell-mates I now have a new appreciation for a handful of them that showed exceptional skill in the dungeons these last few nights.
    Well put ... It really weeds people out, played with alot of old friends and LS mates and I have a new found respect for alot of them or a newfound ... urking for some hehe What makes it worse is people won't even listen to viable tips or care about becoming a better player. Sooo many people still just stand in one spot like a dufus (including getting special spammed by mobs when it only takes a couple steps to move outta most mob specials or other similair tactics) and spam stuff to high heaven without actually thinking, kinda like how they played before xD ...

    Done Toto boss ending with full hp and mp LOTS with parties that actually think now for instance, yet parties that don't, they get their asses handed to them ( Proper R25-30 parties) LOVING the obvious/huge line this patch has drawn between skilled players/players wanting to get better and lazy/horrible players^^ ... Just gotta add too... I STILL haven't seen a single glad aside from myself since patch that uses cover, aside from some coordination problems between yourself and healer your healer should NEVER be getting hit, it's laughably easy to make them untouchable now with no stamina and all these tools xD
    (1)
    Last edited by Misha; 07-26-2011 at 03:15 PM.

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  8. #88
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    May 2011
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    Gridania
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    Quote Originally Posted by NoctisUmbra View Post
    Sure that would make things easier, but to my understanding that's not what we want to do... is it?

    Again there are more skills to use. The reason SE raises cooldowns on skills or increases MP massively on spells is to reduce spam and increase the use of otherwise neglected skills such as Spiritbind, Accomplice, Quelling Stike, etc.

    Less using the same skills repeatedly, more using a variety of skills.
    Good point, and I agree. All I am saying is that I feel they may have overshot there goal a bit. I personally, feel they should lower the recast about 20%.
    (0)

  9. #89
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Coglin View Post
    Good point, and I agree. All I am saying is that I feel they may have overshot there goal a bit. I personally, feel they should lower the recast about 20%.
    Perhaps. At this point I feel comfortable with the change, but time will tell.
    (0)

  10. #90
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Misha View Post
    Well put
    Thank you.

    ... Just gotta add too... I STILL haven't seen a single glad aside from myself since patch that uses cover, aside from some coordination problems between yourself and healer your healer should NEVER be getting hit, it's laughably easy to make them untouchable now with no stamina and all these tools xD
    I am actually ashamed to say I haven't made use of Cover at all prior to, or following the patch. The description made it sound desirable for sure, but to what extent does it reduce the targeted party member's damage reception and increase your own?

    I'm actually really curious how Cover works now, right smack in the middle of a very long maintenance lol.
    (0)

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