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  1. #11
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Fellisin View Post
    Well that a pretty big assertion there. Can you actually show that this will put off new subscriptions?

    Also a party could be used to avoid dungeons people don't particularly want to play without getting penalties if it wasn't applied to the whole party. Say it wasn't applied to a group, then in a group of two that party would collectively have 4 free passes before any punishment is applied. So if someone didn't want to play Haukke Manor HM for example on high roulette they could potentially have 4 get out jail free cards as far as haukke manor or any dungeons they wanted to avoid was concerned.
    Except, in the roulette you don't know what the dungeon is until you've hit accept, right? I could be wrong but they still would get the deserter debuff for dumping out of the dungeon after accepting. The strikes doesn't apply unless you withdraw at the ready screen.

    We're now confusing two separate issues.

    I queue in progress for friends who lose a tank or healer in <50 dungeons all of the time.
    I'd agree, but you do realize that if your queue pops for that dungeon you were aiming for, and it's NOT an in progress (which it often isn't in the case of the popular ones that many people queue for to finish logs and etc. In Progress isn't always at the very front of the queue.) you've just earned yourself a strike as you withdraw and try again, right? This solution hurts folks trying to help their friends as well, and the only reason we even NEEDED that to begin with is because the queue doesn't filter people into dungeons as they open because of the "in progress" check that should have never existed in the first place.

    Then, we wouldn't be having this discussion at all.

    And really, I think that I've said everything I possibly can on the matter. SE is going to do what they will, and as far as evidence that it will hurt subs if word gets out regarding arbitrary penalties...

    I'd suggest you have a look at XI's history. A great game, that never realized its full potential because the design punished players fairly often just for playing the game. It could have owned the landscape instead of being overtaken by WoW. XIV has that same potential as well, if SE can put a little more thought into their designs for things in the first place, instead of adding punishments to deter unwanted behavior as an afterthought.
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    Last edited by Souljacker; 11-08-2014 at 01:25 AM.