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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    With coil, what you learn from a previous turn helps you in the next turns. Final coil, the mechanics are pretty much copies of mechanics from previous fights. Which is one of the reasons it was cleared so quick. Raids are like crossword puzzles, when you learn how the writer thinks in regards to their puzzles it makes solving future ones easier. The same applies to raids.

    My static, everything we learnt from progressing through coil 1 and 2 came together for turn 9, which is the turn we cleared with the least practice on. Also gave us the motor skills to pass turn 10 also.

    In other words, if you don't take the time to learn the mechanics from whichever turn you are stuck on. If it is removed so you don't have to or you get "carried" then you will be in exactly the same spot, just on the next turn. All those complaining now about turn 5, will just be saying the same about turn 6.
    (1)

  2. #2
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Sapphic View Post
    In other words, if you don't take the time to learn the mechanics from whichever turn you are stuck on. If it is removed so you don't have to or you get "carried" then you will be in exactly the same spot, just on the next turn. All those complaining now about turn 5, will just be saying the same about turn 6.
    This. Also even though in T6 some of the mechanics are a bit more forgiving than T5 (aka getting hit by bouquet or not immediately realising that you are tethered is not as bad as placing divebombs into the whole party or getting hit by twister), it's way more stuff to handle simultaneously since most mechanics carry over into the next phase. In T5 the only thing that carries over is death senctence, everything else is served to the player in pieces, one by one, which is way easier in terms of general awareness and multitasking.
    (0)

  3. #3
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sapphic View Post
    In other words, if you don't take the time to learn the mechanics from whichever turn you are stuck on. If it is removed so you don't have to or you get "carried" then you will be in exactly the same spot, just on the next turn. All those complaining now about turn 5, will just be saying the same about turn 6.
    Pretty much exactly this. People want the rewards the content offers but most won't put in the work to do it...they just want it made easy for them so they don't have to learn.
    (0)