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  1. #31
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    The PS3 already lacks some of the functionality of the other versions. It lacks traditional hot bars, the inventory grid, and gil/seals display elements, all of which exist with the PC/PS4 version. It can only display a single log window onscreen at a time, where as the PC/PS4 can display each window individually. Originally it the PS3 lacked the focus target window. This was addressed with the 2.1 patch. When the focus target window is displayed, the experience bar and clock are hidden, I assume to free up memory the memory necessary to display the focus target window.
    (1)

  2. #32
    Player
    Baneus's Avatar
    Join Date
    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    To be perfectly honest - I like the game graphics how they are (though they could be more efficient and DX11 would accomplish that). What I really want is a properly configurable interface. I want smaller font sizes and as many chat windows as I can fit and still see the game. I want to be able to configure the hotbars so they can be changed from vertical to horizontal, if I want to change the layout from 8x1 to 3x2 I should be able to. "Because it wouldn't work on [insert console here]" is simply a lazy excuse for not using the full power of a desktop PC.
    (1)
    Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.

  3. #33
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    Did anyone ask about this at all at the fan fests?
    (0)

  4. #34
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by ShadowVolt View Post
    I really cant wait to see how gorgeous this game will look with uncompressed textures and better shaders/lighting effects!
    hopefully more like this (1.0.):







    But i doubt that the step is going to be that huge
    (4)
    Last edited by Tonkra; 10-31-2014 at 06:49 AM.

  5. #35
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    Tonkra I cant tell the different between those pictures and what is currently in game.
    I'd like to think they're refering to HD textures as not only more shaders but actually re-working some of them too.

    Would love DX11 to be sooner rather than later though.
    (0)
    .

  6. #36
    Player
    SnakeRekon's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Snake Rekon
    World
    Odin
    Main Class
    Gladiator Lv 50
    They said it was coming "Very soon"
    (0)

  7. #37
    Player
    zer0patches's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Adelphel Nicot
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Saccharin View Post
    Being 64 bit is not the issue with the PS4, underneath although the new consoles are virtually below budget PCs they operate differently at a operating systems level so any code made for a PC would be not be easily modified for a PS4 and vice versa....
    True they are basically budget PC's. The whole reason PS4 and xbox moved to the AMD Jaquar architecture was for x86 compatibility with PC's and portability. There is no difference in the microcode between PC's and XBOX or PS4. The only differences are in the custom libraries for the OS, which, at their core all compile to the same instruction set. Porting is really easy when it comes to graphics and core mechanics. OS specific features that relate to the inter-operation of the game with the OS are another matter.

    64 bit optimized client and HQ textures would be awesome for people who had PC's that could actually take advantage of it.

    +1 to seeing it happen. =p
    (0)

  8. #38
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Titan looks amazing
    (0)

  9. #39
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    They said at the london fanfest the DX11 client is finished coding wise, it just needs optimising and they are working with AMD and Nvidia to make sure it plays nicely on both, they are hoping by end of the year to give an update regarding this area of progress. The 64 bit client, no news on that, but people want more visual upgrades, Im one of those considering I have the hardware to leverage it, game does perform well to begin with, so more visual options imo is the better start, what the game needs more over 64 bit is leverage 4 or more cores fully, multi core cpus are coming down in price, this will give people the biggest performance boost imo.
    (0)

  10. #40
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Shori View Post
    Tonkra I cant tell the different between those pictures and what is currently in game.
    I'd like to think they're refering to HD textures as not only more shaders but actually re-working some of them too.

    Would love DX11 to be sooner rather than later though.
    The textures and models were way higher quality back then. Also lighting in some situations.
    Those pictures don't render what it really was those, from the looks of it it's not max quality, and his texture filtering is not up at all.

    Quote Originally Posted by raelgun View Post
    They said at the london fanfest the DX11 client is finished coding wise, it just needs optimising and they are working with AMD and Nvidia to make sure it plays nicely on both, they are hoping by end of the year to give an update regarding this area of progress. The 64 bit client, no news on that, but people want more visual upgrades, Im one of those considering I have the hardware to leverage it, game does perform well to begin with, so more visual options imo is the better start, what the game needs more over 64 bit is leverage 4 or more cores fully, multi core cpus are coming down in price, this will give people the biggest performance boost imo.
    If I'm not wrong, they said they were working on the DX11 client with NVIDIA, but nothing about AMD.
    AMD doesn't do much work with MMOs, they do 1 maybe 2 drivers with specific updates, then thats about it. So I really would be extremely surprised if AMD has a hand in the developement of the DX11 patch.
    (0)

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