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  1. #11
    Player
    Squa11_Leonhart's Avatar
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    Aug 2013
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    Gridania
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    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    - If lowering the graphics settings has no effect on frame rates, then the bottleneck is your CPU
    This hasn't been true since 2006.

    - If lowering the graphics settings increases the frame rate, then your GPU is reaching its upper limits
    Nor has this.

    CPU usage NEVER goes above 70%, averaging 40%, same for GPU.
    • You don't have any idea about how DirectX works
    • You don't have any idea how SMT and Multithreading in general works
      • 1 or more cores can be max loaded and bottleneck an application without fully loading the cpu. Load balancing generally restricts the usage to a divised percentage based on the cores in the system; You have a 4 core cpu with 4 threads, so 70% loading is maxed out as far as this title is concerned since it uses 2 and a half threads.
      • Physics calculations that occur when high numbers of objects are on screen (See Display Limits in System Configuration > Other) can(does) starve the gpu
    • You refuse to actually take the time to learn

    so i have absolutely no time for you.

    [Discussion] CPU Bottlenecks Explained
    (1)
    Last edited by Squa11_Leonhart; 11-06-2014 at 12:33 AM.

  2. #12
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Squa11_Leonhart View Post
    This hasn't been true since 2006.

    Nor has this.

    • You don't have any idea about how DirectX works
    • You don't have any idea how SMT and Multithreading in general works
      • 1 or more cores can be max loaded and bottleneck an application without fully loading the cpu. Load balancing generally restricts the usage to a divised percentage based on the cores in the system; You have a 4 core cpu with 4 threads, so 70% loading is maxed out as far as this title is concerned since it uses 2 and a half threads.
      • Physics calculations that occur when high numbers of objects are on screen (See Display Limits in System Configuration > Other) can(does) starve the gpu
    • You refuse to actually take the time to learn

    so i have absolutely no time for you.

    [Discussion] CPU Bottlenecks Explained
    *Facepalm*

    Tell that to people with the same CPU and a 980 that can run the game fine.

    You want to call bottlenecks and keep pretending to be a smartass? Oh sir, be my guest and tell that to these people:

    - https://forums.geforce.com/default/t...on-situations/
    - https://forums.geforce.com/default/t...d-utilization/
    - https://forums.geforce.com/default/t...x-980-low-fps/
    - https://forums.geforce.com/default/t...r-driver-bug-/

    When you have something that actually makes sense to say, please do so.

    Lastly i'm gonna post this again, maybe you actually start reading something instead of trolling people posts with useless stuff:

    Quote Originally Posted by RobbieH View Post
    EDIT: Almost forgot, i removed the OC completely by settings BIOS to default settings and tested, because who knows, maybe there was a BIOS settings that could have been causing the issue....... same FPS. That CPU Bottleneck.

    Unless off course you have an explanation for this. =)
    (0)

  3. #13
    Player

    Join Date
    Sep 2014
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    Gridania
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    71
    I believe you. I had exactly the same problem this morning, getting 25-35 fps instead of the usual 59/60 on my GTX 680s. This evening everything is back to normal, but nothing has changed on my PC - I haven't changed any settings, and the driver hasn't been updated. I think it is something to do with the network or the server.
    (0)
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  4. #14
    Player
    Brickshouse's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    57
    Character
    Littlebrick Architect
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Mango View Post
    oh oh and
    Hands Up for DirectX 11!
    At the London fan fest this was one of the Q&A questions which gave the reply:-

    "Q3.) When will we see Direct X11?
    A: Coding is done, in the process of final optimization. Working directly with the chip programmers to make sure we can ensure great graphics for a wide variety of machines. Hoping by the end of the year that we’ll have something to show you to compare the old DX9 graphics with DX11. Very soon, please look forward to it, Hai!"
    (0)

  5. #15
    Player
    Syx's Avatar
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    何これ
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    186
    Character
    Tarnished One
    World
    Hyperion
    Main Class
    Archer Lv 9
    I find this topic fascinating because I have an i5-3570k, 16GB RAM, MSI Gaming 4G GTX 970, and none of the problems any of you are experiencing. Hope you find a solution soon!
    (0)

  6. #16
    Player
    Raist's Avatar
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    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    hmm... your CPU lists as 3.4GHz stock. Depending on how you are overclocking, you may not be getting the proper benefits you would otherwise. By it's current design (again.. DX9 is emulated in all versions of Windows past XP), the game will always be limited to a large degree by the CPU--although as always with these things, there is a plateau effect for performance gains where once you reach a certain threshold you move into the realm of diminishing returns. For me, that threshold seemed to be right around 4Ghz on the CPU for my C2D system. I do however continue to benefit from increasing memory performance because that system is still running on DDR2, so I have not met the threshold for diminishing returns for that subsystem--even when I've tweaked it to 1100Mhz and pushing right at 9GB/s. Note also the the CPU is also bound to Sound now as well, and it is geting harder to find dedicated network cards as well. The CPU is left managing a LOT more stuff now than it used to.

    So, on that PC I can actually still see some slight scaling when ramping up the GPU memory (enhances fill rate), but ramping up the core speed provides minimal benefit. That is because of all the pre-processing that takes place within the game engine and the DX API's thunking layer, BEFORE it gets passed on to the GPU for post-processing. All of that early treatment is CPU bound, but you may have reached a point of diminishing returns as I had around the 4GHz mark. I can take mine to 4.3GHz in winter, but had to notch it back to 3.96 in the dead heat of summer. The frame rates were not impacted by any noticeable degree, so I just leave it there now since it allows me to strap the memory differently to get more transfer speed on that front.

    It also explains why my quad-core 2.4GHz laptop with a slightly less robust GPU can match and at times slightly out-match my PC with a ~4GHz Dual Core with a stronger GPU. Though the laptop has a slower clocked CPU and is strapped to 100Mhz (PC uses 420Mhz), it has double the cores that enables it to off-set the lost workload (and is actually slightly higher--WEI CPU .2 higher on the laptop than the PC). That combines with the faster memory (DDR3-1600 (133 strap), vs DDR2-1100(220 strap), for .8 difference in indexing) to make things run much faster up front before it hands off to the weaker GPU (laptop scores 7.6 vs 8.1 on the PC)--but the laptop can sustain better FPS overall because it has slightly more punch on the CPU/MEM subsystems where the bulk of the crunching takes place.

    Again, since you are clocking that CPU past 4GHz in both scenarios, the speeds you are running the CPU may be past the point that higher speeds gives a perceived benefit from raw CPU power. Depending on how you've configured it, you may actually be shooting yourself in the foot and you still have a bottleneck elsewhere (like strapping solely to 100Mhz or something--may not have options to change it, don't know), which could be restricting the potential (should also note my i7 at 2.4 scores nearly the same as your i5 at 3.4 according to Passmark). your issues could very well be more impacted by a fill rate problem and not processing power, and all that extra horsepower is simply going to waste. You also could be creating a high error rate as well by pushing components to their limit. I have seen systems run worse at a max theorized overclock than when you back them off just a tad from those max settings, because you are stressing the boundaries of the signal---you need a clean waveform for things to run properly.

    Simply put... there could be something off-kilter elsewhere in your system causing issues.
    (0)
    Last edited by Raist; 11-06-2014 at 09:38 AM. Reason: corrected URL

  7. #17
    Player
    Squa11_Leonhart's Avatar
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    Aug 2013
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    Gridania
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    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Syx View Post
    I find this topic fascinating because I have an i5-3570k, 16GB RAM, MSI Gaming 4G GTX 970, and none of the problems any of you are experiencing. Hope you find a solution soon!

    this post made me lol.

    sorry, theres no way you won't be seeing frame rate drops in towns and hunts with max or near max settings and objects being rendered.
    (0)

  8. #18
    Player
    RobbieH's Avatar
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    Sep 2013
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    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Squa11_Leonhart View Post
    this post made me lol.

    sorry, theres no way you won't be seeing frame rate drops in towns and hunts with max or near max settings and objects being rendered.
    I'm not expecting to have full 60FPS in towns either, however look at this image, 52FPS, 99% GPU Load and 34% CPU Load:

    http://i.imgur.com/NLnihdg.jpg

    EXTREME HD TESSELATED BUFFALO GRAPHICS...at DirectX 9.

    I'm getting CPU bottleneck, waw. ;_;
    (0)

  9. #19
    Player
    Syx's Avatar
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    Aug 2013
    Location
    何これ
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    186
    Character
    Tarnished One
    World
    Hyperion
    Main Class
    Archer Lv 9
    Quote Originally Posted by Squa11_Leonhart View Post
    this post made me lol.

    sorry, theres no way you won't be seeing frame rate drops in towns and hunts with max or near max settings and objects being rendered.
    That's a given, but it's not to the extent of what these players are experiencing. Hence my fascination. You're welcome.
    (1)

  10. #20
    Player
    Squa11_Leonhart's Avatar
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    Gridania
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    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Syx View Post
    That's a given, but it's not to the extent of what these players are experiencing. Hence my fascination. You're welcome.
    Their experiences are right in line with what i'd expect from their cpu architectures.

    The only legit performance issue on 900 series gpus in this game is the previously reported issue regarding dungeon portals and boss barriers (an issue in dynamic lighting recompilation on Maxwell gpu's).
    (1)
    Last edited by Squa11_Leonhart; 11-07-2014 at 04:30 PM.

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