You can suggest issues all you want - but it's not *my* design - it's the design of every other mmo queue on the planet. I never said a thing about dropping a player into a queue without warning. You still click the accept button when your queue pops, you just don't know what you are going into (x bosses killed) because the queue is truly randomized and just filters you as slots open. Voila - no more ability to fish for in-progress runs and no one needed to be penalized, ever. Really, these concepts aren't all that difficult. I don't understand why some of you are being so willfully obtuse.
I'm not. I'm suggesting that overall, this was the incorrect way to address the issue. Instead of making people paranoid that they might miss a queue - fix the queue. That's what I've said from the beginning.