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  1. #1
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Riviere View Post
    The lock out wouldn't exist if we didn't have people fishing for in-progress or just trolling the queues because they have insta queue. Back when ST was just introduced, I spent about 6 minutes of constant withdrawing from the same player. We couldn't even click commence and my chat log was pretty much filled with the player has withdrawn message. I opened a ticket to see if a GM could do something about it and he said they were working on a system that would punish people that did this, but honestly I didn't think they would implement it soon enough.
    SE Could have solved it by throwing in a 3x withdrawn in 30 minutes = 24 hours penalty rather than 3 times withdrawn in 24 hours = 30 minutes penalty. They chose not to. And as such, they screwed over a large number of players.

    And making it count party wide is even more screwed up. During the weekend I was queued up with a PF group to help a person out. They had a few dps already, 1 tank and 1 healer. Couldn't get a last healer interested. Let's PUG it instead. Ready check, all ready. Duty finder put up to find the last healer. Soon after it popped. Disconnect symbol appears next to one of the DPS' names. 45 seconds pass. Oh joy. One or more party members failed to commence. The DPS logs back in. Retry. Tank and healer both were on their 3rd strike. As not all could wait an extra 30 minutes anymore, after having already wasted a lot of time getting the party together in the first place, it got disbanded.

    But I'm sure that this is well within the spirit of SE offering an enjoyable gameplay experience. Kudoz to them for implementing such a great system. I sincerely hope they'll continue implementing more of these amazing features.

    Nothing is more annoying than people who ask to be kicked in the dungeon, and upon denial log-off in the hopes to be kicked. I'd suggest to implement an automatic kick and 3 hour queue penalty upon disconnecting in a dungeon. That'll work out miracles as well.
    (0)

  2. #2
    Player Riviere's Avatar
    Join Date
    Aug 2013
    Posts
    448
    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Fornix View Post
    SE Could have solved it by throwing in a 3x withdrawn in 30 minutes = 24 hours penalty rather than 3 times withdrawn in 24 hours = 30 minutes penalty. They chose not to. And as such, they screwed over a large number of players.
    They could have done that and we'd be getting exactly the same kind of threads, but with people complaining about being locked out for 24 hours instead of 30 minutes.

    Quote Originally Posted by Fellisin View Post
    If that your experience it seems to run contradictory to virtually everyone else's I know of, including myself as a healer. I have experienced less withdrawn from duty pops and ST has been much quicker and easier to get in than ever before. Other day I did three in a row, no troll pops and in a time period I would of lucky to get two ST's in with all the troll pops that occurred.
    Same here. ST queue is better than ever before and I'm very thankful they did this. I haven't received a strike yet.
    (1)