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  1. #1
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Paladin doesn't need any cures, they're not the same vein of Paladin as featured in previous FF games or in FF XI (Where self-cure is one of their biggest tools). They're just guards of the Ul'Dah royalty in this lore, just like summoners are limited to Egis. What Paladin -does- need however is some sort of follow-up for Riot Blade to give them a true second combo option, or just a second combo route altogether. Maybe even add a two-part combo route off of Shield Swipe with an additional debuff or self-buff since Pacification ceases to be relevant after content reaches level 50.

    I will admit it sucks that so many of our cross-classes suck as a result of having CNJ as one of our options, but stoneskin is a good consolation prize even if the rest of the tools are garbage.
    (2)

  2. #2
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Prototype909 View Post
    Paladin doesn't need any cures, they're not the same vein of Paladin as featured in previous FF games or in FF XI (Where self-cure is one of their biggest tools).
    FFXIV 1.0 disagrees. A mixture of self and non-self cures were fantastic.

    http://ffxiv.gamerescape.com/wiki/Ae...(Status_Effect)

    http://www.ffxivinfo.com/job/paladin...ty=holy-succor

    Holy Succor was actually amazing, so many clutch death moments avoided.
    (2)

  3. #3
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shioban View Post
    FFXIV 1.0 disagrees. A mixture of self and non-self cures were fantastic.

    http://ffxiv.gamerescape.com/wiki/Ae...(Status_Effect)

    http://www.ffxivinfo.com/job/paladin...ty=holy-succor

    Holy Succor was actually amazing, so many clutch death moments avoided.
    I expect that these were removed to make the Jobs easier to understand from a new player perspective. PLD is a tank, and throwing in healing spells as part of it's standard toolset would mean that new players would have something else to consider when tanking.

    Definitely love to see these return when the level cap increases, though. There's been enough time for people to get used to what roles do, now I'd like to see things get a little more complex and put in some more meaningful, tactical decision choices when it comes to what moves you use (some jobs kind of have this feel already but it's not really emphasised).
    (0)

  4. #4
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Themis View Post
    I expect that these were removed to make the Jobs easier to understand from a new player perspective. PLD is a tank, and throwing in healing spells as part of it's standard toolset would mean that new players would have something else to consider when tanking.

    Definitely love to see these return when the level cap increases, though. There's been enough time for people to get used to what roles do, now I'd like to see things get a little more complex and put in some more meaningful, tactical decision choices when it comes to what moves you use (some jobs kind of have this feel already but it's not really emphasised).
    Aegis Boon is essentially bloodbath.

    But Holy Succor was fantastic for clutch moments.

    Cover+Holy Succor could save a lot of clutch moments.
    (0)