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  1. #11
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Sessurea View Post
    I was referring to your post before you edited

    But still, your suggestions change the class way too much....not saying they are bad but I'd rather the class stay the same and receive a potency buff.

    Let me rephrase, I LOVE drgs as they are, but their dps should be brought nearer to nin if nin is going to have all that sugar and candy from their utility.
    I'm going to have agree to disagree. I don't believe increasing the potency of their skills will resolve their issue. The fundamental issue with drg comes down to position skills/placement of disembowel. If they increase the potency of TTT too much then it only promotes badgoons and too little is not even a worthwhile change. Can you imagine a 400-500 potency life surged full thrust with all buffs up? That would make it potentially broken and is only a band-aid to avoid solving the real issues at hand. Positions/Debuff placement.

    To further drive the point in. If a DRG gets tethered in t11 (and the tanks aren't chosen) they have to be on a flank... FOR A LONG TIME. So they can do heavy thrust, TTT, and phlem. Want to do a dot? Good luck it could potentially cause you to die if yo try and hit the rear, and cause a raid wipe. Meanwhile monk/ninja sit can sit their say, "well i lose my positional bonus but nothing changes for me." Which would you want to bring granted equally skilled? As much as I wish this would be an easy fix for DRG, it isn't. SE is fooling themselves if they think only changing the jump timer/animation lock is resolving all drg issues.
    (1)
    Last edited by Mardel; 11-06-2014 at 01:49 AM.
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.