I'm going to have agree to disagree. I don't believe increasing the potency of their skills will resolve their issue. The fundamental issue with drg comes down to position skills/placement of disembowel. If they increase the potency of TTT too much then it only promotes badgoons and too little is not even a worthwhile change. Can you imagine a 400-500 potency life surged full thrust with all buffs up? That would make it potentially broken and is only a band-aid to avoid solving the real issues at hand. Positions/Debuff placement.
To further drive the point in. If a DRG gets tethered in t11 (and the tanks aren't chosen) they have to be on a flank... FOR A LONG TIME. So they can do heavy thrust, TTT, and phlem. Want to do a dot? Good luck it could potentially cause you to die if yo try and hit the rear, and cause a raid wipe. Meanwhile monk/ninja sit can sit their say, "well i lose my positional bonus but nothing changes for me." Which would you want to bring granted equally skilled? As much as I wish this would be an easy fix for DRG, it isn't. SE is fooling themselves if they think only changing the jump timer/animation lock is resolving all drg issues.