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  1. #1
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    ^ Actually NIN is on par and even in some cases do more dmg then Monk, soooo yeah
    But i can see how many drg's feel yes as i have played and still do play as drg as well and dmg should be buffed.
    More often then not i can easily do more dmg with my blm then dragoons
    (1)
    Last edited by Maero; 11-05-2014 at 10:54 PM.

  2. #2
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    What i find odd is DRG is the only class without a permanent dmg buff. NIN - Kiss of the Wasp, MNK - Fist of Fire, DRG - ??? I know heavy thrust but that isn't permanent.
    (1)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Remus View Post
    What i find odd is DRG is the only class without a permanent dmg buff. NIN - Kiss of the Wasp, MNK - Fist of Fire, DRG - ??? I know heavy thrust but that isn't permanent.
    Their combo potency is fairly high compared to those of a monk's though (though the same can be said for ninja).

    Haven't touched FCoB yet, but I hear all these horror stories of DRGs having absolute hell in there because of positional disallowing them to flank and outgoing magic damage that makes it more of a burden on the healers for really no good reason. And even then my static is running with two monks, one bard one blm (contemplating NIN/BRD/MNK/BLM) so we might not even see that being an issue when we get to FCoB...

    Quote Originally Posted by MachaMaeve View Post
    None of you people will be happy. There will always be the metaphorical fat kid that gets picked last. Add Ninja > DRGs complain that they need a buff, buff DRG > MNKS complain because they can no longer out damage a DRG, and so on. Each job has its benefits and downsides, get over it. If every job is supposed to be identical, why are there different jobs?
    You may have missed the context here. If a NIN can outdps a DRG in every situation on top of having better survivability (perfect dodge to avoid entire mechanics such as meteor stream and not a miserable magic defense), and we have the choice of bringing in a NIN or DRG (different players both equally geared and skill), why would we bring the DRG other than to be "fair"? That should never be the case. Same with making bards "required" for progression because of their songs giving more leeway on healing, or making a SMN/BRD (but more on SMN) a clutch for T7 for the renauds.
    (0)
    Last edited by RiceisNice; 11-06-2014 at 12:51 AM.

  4. #4
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    763
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by RiceisNice View Post
    Their combo potency is fairly high compared to those of a monk's though (though the same can be said for ninja).

    Haven't touched FCoB yet, but I hear all these horror stories of DRGs having absolute hell in there because of positional disallowing them to flank and outgoing magic damage that makes it more of a burden on the healers for really no good reason. And even then my static is running with two monks, one bard one blm (contemplating NIN/BRD/MNK/BLM) so we might not even see that being an issue when we get to FCoB...
    Ya it's pretty bad. I don't recommend drg at all for FCOB. Monk can keep up their stacks almost the entire time unless they get chosen by a mechanic (t10) or die. T11 easy to keep up GL3 entire time, mantra is super nice to have as well. Positionals can be an issue, meanwhile drg... gg my friend gg.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mardel View Post
    Ya it's pretty bad. I don't recommend drg at all for FCOB. Monk can keep up their stacks almost the entire time unless they get chosen by a mechanic (t10) or die. T11 easy to keep up GL3 entire time, mantra is super nice to have as well. Positional can be an issue, meanwhile drg... gg my friend gg.
    I mean some people could see this not being a problem with shared gear (in the case of BLM/SMN) which was why we could get our BLM to go SMN for t7, but DRGs and MNK have their own gear (XYZ of striking/maiming). IMO fights/encounters shouldn't bench or favor the addition of specific classes for what they bring to the or capability, not to that insane degree anyway (it's nice to have... versus we need to have...)
    (0)

  6. #6
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    763
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by RiceisNice View Post
    I mean some people could see this not being a problem with shared gear (in the case of BLM/SMN) which was why we could get our BLM to go SMN for t7, but DRGs and MNK have their own gear (XYZ of striking/maiming). IMO fights/encounters shouldn't bench or favor the addition of specific classes for what they bring to the or capability, not to that insane degree anyway (it's nice to have... versus we need to have...)
    I agree with you. I don't want jobs to be similar but each should have something to bring to the table.

    DRG currently needs some things to balance it out properly. The following would help:

    1. Swap the dot/debuff of Phlembotomize and Disembowel. (This would help with the initial rotation issue of the mob moving around and making them miss HT)
    This also allows for their to be a BENEFIT for bring x2 DRG. Meaning one drg doesn't have to waste a GCD putting up phlembotomize. (Kind of like monk w/ dragon kick or ninja w/ the slashing debuff)
    2. Have Feint become and OFF GCD skill on Perfect Balance timer, grants an impulse rush buff that waves positionals for 7 seconds
    3. Have Keen Flurry grant the trait "Dragon Skin" (while drg) allowing them to absorb 5% of magic damage taken as hp.
    4. Make Piercing Talon off GCD still costs some TP.
    5. Have Chaos thrust "Crit procs" grant the drg a chance to throw a free piercing talon.

    Any of the above would have a nice beneficial effect on DRG's play style.
    (3)
    Last edited by Mardel; 11-06-2014 at 01:52 AM.
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  7. #7
    Player
    MachaMaeve's Avatar
    Join Date
    Mar 2014
    Posts
    36
    Character
    Macha Maeve
    World
    Siren
    Main Class
    Ninja Lv 56
    None of you people will be happy. There will always be the metaphorical fat kid that gets picked last. Add Ninja > DRGs complain that they need a buff, buff DRG > MNKS complain because they can no longer out damage a DRG, and so on. Each job has its benefits and downsides, get over it. If every job is supposed to be identical, why are there different jobs?
    (0)

  8. #8
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Starting to feel like some cheap mmo where they churn out new classes to excite ppl who are susceptible to such. This patch it's " nin in, drg out", wonder what's next...

    I play drg too and yh it does feel nice buffing bards. But for me to feel like I'm fulfilling my potential, then I need a bard to buff. Before nin came, this somewhat justified drgs lesser dps compared to monks though I always felt it unfair that I needed a bard to buff.

    Now nin is here, who not only does highest dps/on par dps, he also can buff damage, and look at that...he doesn't need a specific class to fulfil his potential, as he buffs all.

    And the tp utility is just a further joke, wthhhh were they smoking? This is not needed, and neither was that silly raid wide damage buff.

    To rectify this, they have to either nerf nins damage to something between drg and brd damage, or just delete all these silly utility skill.

    Very disappointed in the lack of balance.
    (7)
    Last edited by Sessurea; 11-06-2014 at 01:08 AM.

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sessurea View Post
    ...
    I've only started playing in late 2.2, so I'm not sure on the intervals they do on class balancing (if they ever do). That being said though, it's still probably too soon to say anything is set in stone (with ninja dps)... On paper sure, but practice is still entirely different.

    ...Although I'd still like to at least see better reasoning than "it's still too soon to tell" to why NIN's dps isn't overshooting MNK/DRG in theory and in parsers for something like T8 (as well as DRGs being on the poor end for FCoB encounters). All I've gotten are very relative (playing ninja/using mudras is complex) or questionable (messing up a Huton/Suiton is just as bad as losing stacks of GL, even though the former is player error and isn't much influenced by fight mechanics)
    (0)

  10. #10
    Player

    Join Date
    Aug 2013
    Posts
    133
    Quote Originally Posted by Sessurea View Post
    Now nin is here, who not only does highest dps/on par dps, he also can buff damage, and look at that...he doesn't need a specific class to fulfil his potential, as he buffs all.
    Sure they buff damage for all, but the damage buff for all is only for 10 seconds of an entire fight.

    Trick Attack:

    Delivers an attack with a potency of 240.
    400 when executed from behind target.
    Rear Bonus: Increases target's damage taken by 10% for 10s
    Can only be executed when under the effect of Hide, and shares a recast timer with Sneak Attack.

    Hide:

    Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%.
    Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
    Cannot be executed while in combat.
    Effect ends upon use of any action, including Hide.

    Edit: someone informed of this.

    Quote Originally Posted by RiceisNice View Post
    Buff can be applied for 10 seconds every minute, making it pretty damn powerful.
    (0)
    Last edited by Dark_Legacy; 11-06-2014 at 04:00 AM.

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