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  1. #71
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    Quote Originally Posted by AlexiaKidd View Post
    I used to use my crossbow mid fight all the time in FFXI on DRK and I never lost my TP, in fact when someone pulled the mob I would often shoot it on the way to camp to gain some extra TP before we started the fight.

    I am trying to understand what you are getting at here Gifthorse but I can't. What we are suggesting is that you separate weapons defining the class to making actual classes that can use different weapon's.

    For example in FFXIV if we take MRD and separate it from being an axe user to an actual class, MRD in this case then the MRD would still have all the abilities that a MRD would learn but it would be able to equip a G. Axe and any other weapon it choose but then tie the weapon skill's to the weapon to make each weapon class unique as well. They would then have to implement a skillup system for weapon's to level your skill with the weapons to have better ACC and learn weapon skill's with it.

    With that you still have a MRD but now it is not confined to a G. Axe and in fact creates even more options to build a class.



    We are not suggesting something as simple as changing the name of CON to WHM to please people. We are suggesting a complete re-evaluation of the system to remove the current system of weapon=class to implementing actual classes ie Split CON into 2 classes WHM and BLM both completely independent with their own skills and abilties.
    I am just going to make a comment on the weapon point. I do not mind MRD picking another weapon to use other than G.Axe, but not EVERY weapon. Only a select few others.
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  2. #72
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    Quote Originally Posted by gifthorse View Post
    The thing is, there's a difference between class and job. THM and WHM aren't jobs, they are classes. There is a distinction in the sense that one should find his or her job within the boundaries of the classes. The classes are left vague so that we can take our own direction within them.

    Renaming and giving each class a specific direction is in opposition to what the armory system stands for. I already said this.
    And what we've already said is that we want the armory system to be reworked or removed.

    Everyone keeps forgetting that the majority voted for drastic changes. DRASTIC. Not tweaks here and there.
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  3. #73
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    Quote Originally Posted by Demacia View Post
    And what we've already said is that we want the armory system to be reworked or removed.

    Everyone keeps forgetting that the majority voted for drastic changes. DRASTIC. Not tweaks here and there.
    Well the majority play WoW, so...
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  4. #74
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    Quote Originally Posted by gifthorse View Post
    Well the majority play WoW, so...
    Just because a vocal minority support the systems in place doesn't mean they're good. WoW is NOT a game I enjoy but I'd be stupid if I said it was a BAD game. Major difference between facts and opinions. Having player levels doesn't support the armory system. Battle regimens don't support manual attacks. Those are facts. Everything in the game is a mess and just poorly thought out in general.

    This is why everyone wants to see big changes.
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  5. #75
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    Quote Originally Posted by gifthorse View Post
    Well the majority play WoW, so...
    Oh that's just complete horse shit. I was an avid FFXI for seven damn years. I'm part of that majority that wants to see changes to bring back the spirit of Final Fantasy.

    Also I tried to play WoW for 30 minutes and flung it in the trash.
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  6. #76
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    personally i think class names should be reserved for higher then basic classes that way for end game players can proudly show off their class not just their rank... using the classic classes we love so much as basic classes would be down grading the class. basic names should be basic and work into classic names.
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  7. #77
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    Quote Originally Posted by Chibino View Post
    personally i think class names should be reserved for higher then basic classes that way for end game players can proudly show off their class not just their rank... using the classic classes we love so much as basic classes would be down grading the class. basic names should be basic and work into classic names.
    This seems to be what everyone wants, including me. Keep the the current classes as basic classes and introduce the traditional jobs as advanced classes.
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  8. #78
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    AlexiaKidd's Avatar
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    Alex Kidd
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    Marauder Lv 90
    Quote Originally Posted by Demacia View Post
    This seems to be what everyone wants, including me. Keep the the current classes as basic classes and introduce the traditional jobs as advanced classes.
    Which I wouldn't mind but how would it work with the current mish mash of classes? Do you take CON to R50 then it stops, then you can branch off as a BLM or a WHM or do both? Or if you unlocked BLM at R30 and levelled it as a separate class to CON what would be the point when CON has pretty much all of BLM's spells.

    I just think the current system has made a real mess of traditional classes and it will be hard to separate them or give you a reason to level them over the hybrid mish mash classes at the minute, but I would still like to hear what options people can give on this as it is something I am very interest in.
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  9. #79
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    Quote Originally Posted by AlexiaKidd View Post
    Which I wouldn't mind but how would it work with the current mish mash of classes? Do you take CON to R50 then it stops, then you can branch off as a BLM or a WHM or do both? Or if you unlocked BLM at R30 and levelled it as a separate class to CON what would be the point when CON has pretty much all of BLM's spells.

    I just think the current system has made a real mess of traditional classes and it will be hard to separate them or give you a reason to level them over the hybrid mish mash classes at the minute, but I would still like to hear what options people can give on this as it is something I am very interest in.
    I think the only issue is figuring out a way to reimburse the players who already ranked up to 50 and allowing them to be equal in a reworked class system. All of the current classes' skill sets need to be redone.
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  10. #80
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    Wynn's Avatar
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    Aedan Yarborough
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    Goldsmith Lv 80
    I have a feeling, if they go the specialization route, that split will happen at 50.

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