2.5 second global cooldown and the poor net code make it impossible to introduce time sensitive or meaningful random mechanics.cleared T10 & T11 ( T12 55% where the strict DPS check start )
and the only hard points of the fights were DPS checks
we didnt have any difficulty with any mechanics but DPS checks
Are DPS checks all what they got to make Final Coil difficult?
hell T6 & T7 were fun
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

