1. Mages still OP
2. Threat is broken
3. Pro tip: Accomplice
1. Mages still OP
2. Threat is broken
3. Pro tip: Accomplice
ENCORE.GUILDWORK.COM
1. Mages still OP. You must not cast enough DoTs to understand.
ENCORE.GUILDWORK.COM
I'd also like to add that Sacrifice regen does not generate enmity. The regen alone heals more HP over time than Cure III. Healers need to put more focus on using Stoneskin, Sacrifice, and lower-level Cures while the tanks need to place more emphasis on damage reduction as a means to keep hate.Damage mitigation is central to holding hate. You need to be using Stoneskin as much as possible. Start off with Sentinel, Featherfoot, Aegis Boon -> Deflection (with Ambidexterity if it's up), and so forth. I can't stress Stoneskin enough, as it's one of the single best spells in the game post-patch. Not only does this greatly reduce the amount of enmity healers are generating, but it saves them a lot of MP.
Provoke is significantly weaker than before. Someone did some testing and found out that Provoke II ~ 600 HP healed. Provoke is on a 20 second timer. This means that someone who is relying only on Provoke to keep hate cannot be healed for more than 600 HP by a single healer every 20 seconds if no additional steps at managing hate are taken.
Aegis Boon, Sentinel, and Deflection are all on a 1 minute timer. Each lasts 15-20 seconds. Try staggering them to have a buff that significantly reduces damage at almost all times. Obsess and Defender can be kept up full time yet some tanks never use them.
If Provoke II ~ 600 HP healed, then it follows that Provoke II ~ 600 damage dealt due to the 1:1 ratio of damage to heals. For regular mobs with low defense, dealing damage is central to tanking and kill speed. You cannot hope to keep hate on a group of mobs with just Provoke/War Drum. A GLA's job here is to initiate and reduce damage at the start. He can only maintain hate against the mob he is attacking.
People need to start using CCs like Sleep to reduce damage taken. Then focus down mobs one at a time. Alternatively, you can have melees each tank a different mob through damage dealt and rely on them to be somewhat self-sufficient on their own heals and damage reduction abilities (Featherfoot, Second Wind, Bloodbath, etc).
The only cross-class abilities I consider essential for tanking can all be obtained very easily:
CON 8 - Cure, Shock Spikes
PUG 20 - Second Wind, Featherfoot, Taunt, Prime Conditioning
MRD 20 - Defender, Disorient, Intimidation
SP from 1-20 is a joke. You could get CON to 8 in half an hour. Other classes to 20 take a few hours.
Accomplice (PUG 30) is mainly good for long fights with its low recast and the ability to reduce healer enmity while increasing your own. You're not gonna notice much using it against regular mobs. Most other abilities I've tried on higher rank classes are only marginally useful.
Spend more time dealing with the changes rather than complaining. MP Costs and hate issues may still need rebalancing but what we have now is much closer to a balanced game than what we had previously.
There is 2 mage classes, and you talk about balance, lmao!
i think the problem is that thm lost a lot but didn't gain anything (ok the bit better nukes but not worth mentioning).
Drain II with a lot of mp to use still is a joke and completely useless imho. Con gained direction but is still very unfinished and thm is worse now i think. But the direction in general is very good. I only hope that not only the jobs get more defined and balanced but also the spell animations get more love (much more rather). Looking at some awesome melee abilites then... thm and con... just "ouch", that is not what a spell should look like![]()
This is sad, wow.Did a bunch of leves and grinding earlier with some friends. Tank runs in, voke, disorient and a few other moves, he gets to half health, I cast sacrifice 1 and guess who has the blinking icon?
Yea I died so much due to a cure or sacrifice pulling hate no matter what tank does
Tanks need cure/sac now to maintain hate.
But these are all bugs that can be fixed in time.
What can't be changed in time is the awful direction the game is headed in.
The fact that the tank got so low so fast or the fact that those abilities didn't do much? Cover (Has a 100% upkeep) + accomplice makes u a GOD now on gladiator... use those 2 on healer alone and they NEVER get attacked if you know what you're doing xD For the rest of the pt just use normal vokes (inc aoe ones), defensive abilities, and phalanx. Without uber stamina costs and the fact enmity is actually displayed now it's easier than ever to control enmity xD People just suck cause they don't wanna adapt due to being in easy mode for a year and it's something new they have to learn lol
Edit: Plus healing and using stygian spikes/mp siphon on yourself also helps out the healers a TON plus nets you EVEN MORE hate than you know what to do with and keeps your mp high xD
Last edited by Misha; 07-26-2011 at 01:48 PM.
~Rationality falls quite short for those living in their own world~
"See the world for what it is, not for what you want it to be!"
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