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  1. #9
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Reika et al,

    You're missing the point of the armoury system. Cross-class skill equipping is central to the way it works and how they're going to design the game mechanics. You shouldn't be just as good at GLA50 with no subs as a GLA50 with ranked up subs. That's not how the armoury system is supposed to work. You get in what you put in. If you can't put in the effort to get appropriate subs, just as in FFXI, then you're going to be gimp, especially when it comes to tanking.

    A lot of people are also missing a crucial half of the picture on enmity. A healer should not be able to cure bomb and stay green/yellow. That would be very dull design. Damage mitigation is central to holding hate. You need to be using Stoneskin as much as possible. Start off with Sentinel, Featherfoot, Aegis Boon -> Deflection (with Ambidexterity if it's up), and so forth. I can't stress Stoneskin enough, as it's one of the single best spells in the game post-patch. Not only does this greatly reduce the amount of enmity healers are generating, but it saves them a lot of MP.

    This change went from "enmity is a joke" to "enmity takes serious effort" and it's only natural that people will have trouble adapting and will complain that it's not fair. This was a necessary change. You will adapt if you get used to it and put in the effort it takes instead of giving up and hoping it gets nerfed for you.

    Lastly, to address the armoury topic one more time, what a lot of people are asking for here is simply not what the armoury system is or was ever intended to be. You're asking for exactly what they've said the jobs system will be: limited cross-class ability equipping with more unique job-specific skills designed for party play.
    (7)
    Last edited by Raikki; 07-25-2011 at 11:29 PM.