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  1. #1
    Player
    Nyalia's Avatar
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    Neri Feralheart
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    Faerie
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    Paladin Lv 90
    A crafting simulator I'm using gives me a success rate of 45% with that, and an average HQ chance of only 30%. Of course, that's averaging things out, and not taking into account Reclaims. A near-perfect run in the simulator just gave me a 78% chance, though that was about 3 in 20 so far (the other 17 were NQ or failures, btw). I don't like those odds...

    The worst part about the posted macro is that when you do the BB with no SH up, you don't have enough CP to reclaim if the BB fails. You're banking everything on that 90% chance, after already taking a bunch of chances. That's... pretty risky.

    Using a more cautious rotation like I've been doing, I can get a chance of ~24% with about a 95% chance of success.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  2. #2
    Player
    Lito00's Avatar
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    Lito Lightcaster
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    Midgardsormr
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    Arcanist Lv 60
    Quote Originally Posted by Nyalia View Post
    A crafting simulator I'm using gives me a success rate of 45% with that, and an average HQ chance of only 30%. Of course, that's averaging things out, and not taking into account Reclaims. A near-perfect run in the simulator just gave me a 78% chance, though that was about 3 in 20 so far (the other 17 were NQ or failures, btw). I don't like those odds...

    The worst part about the posted macro is that when you do the BB with no SH up, you don't have enough CP to reclaim if the BB fails. You're banking everything on that 90% chance, after already taking a bunch of chances. That's... pretty risky.

    Using a more cautious rotation like I've been doing, I can get a chance of ~24% with about a 95% chance of success.
    What rotation would you suggest?

    While I understand that personal experience holds no value in a statistical success rate discussion, I can say that I have used 18 field 3's per masterbook II so far (I consider this a 33% success rate).

    Any rotation that can improve on this success rate would be a welcome addition to this thread.
    (1)
    Last edited by Lito00; 11-04-2014 at 06:12 AM.

  3. #3
    Player
    Yonko's Avatar
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    Yonko Chao
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    Coeurl
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    Conjurer Lv 50
    Quote Originally Posted by Lito00 View Post
    What rotation would you suggest?

    While I understand that personal experience holds no value in a statistical success rate dicussion, I can say that I have used 18 field 3's per masterbook II so far (I consider this a 33% success rate).

    Any rotation that can improve on this success rate would be a welcome addition to this thread.

    This is the one I would try http://www.ffxivcrafter.com/crafting...F-B1F6C001C7A6

    From http://ns.reddit.com/r/ffxiv/comment...supra_turnins/

    That sim assumes that all tricks are on Good quality and all skills succeed but it does tell you the % chance below.
    (0)

  4. #4
    Player
    Nyalia's Avatar
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    Neri Feralheart
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    Faerie
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    Paladin Lv 90
    Quote Originally Posted by Lito00 View Post
    What rotation would you suggest?
    I guess it's all a matter of preference. Given your reported success rate, your posted rotation is almost certainly better than mine! I'm just a cautious person and taking that many chances is kinda scary to me :P The way I do it, I'm only taking one obvious chance. It's a big one, but still, it's just one <_<

    What I've been doing is farm for ToT procs, and if I don't feel like I'm getting enough, reclaim. It's something like:
    • ★ = Use Tricks if you can
    • ☆ = Use Tricks only once in this set
    • Wherever you see "Careful Synthesis II" prior to the final one, only use at most three of these. If you've already used three, replace with something else, like Hasty Touch.
    • For the #finisher, you will want durability = ((45 or 50) - 10*{number of CS2s done}) or 10 more than that, and CP at 110 or greater.
    • Excellents are traps! Ignore them unless you're doing the #finisher.

    #start:
    • Comfort zone ★
    • Inner Quiet ★
    • Steady Hand ☆
    • Waste Not ☆
    • Piece by Piece ☆
    • Piece by Piece ☆
    • Piece by Piece ★
    • [if SH up: Hasty Touch ★]
    • [if SH up: Hasty Touch ★]
    • [if durability at 40 or less, goto #2]

    #1:
    • Steady Hand II ★
    • [if durability ends in 0: Waste Not ★, and change the ★ in this block to ☆]
    • Hasty Touch ★
    • Hasty Touch ★
    • [if SH2 up, CP>240, and dur>10: Hasty Touch ★]
    • [if SH2 up, CP>240, and dur>10: Hasty Touch ★]
    • [if SH2 up, CP>240, and dur>10: Hasty Touch ★]
    • [if CP is ~240 or less, go to #3]
    • [if durability at 40 or less, goto #2, else goto #1]


    #2:
    • [if CZ at 2 and dur>10: Careful Synthesis II ★]
    • [if CZ at 1 and dur>10: Careful Synthesis II ★]
    • [if CZ down: Comfort Zone ★]
    • [if durability over 20: Careful Synthesis II ★]
    • [if durability over 20: Careful Synthesis II ★]
    • [if durability at 20 or less: Master's Mend II ★]
    • Goto #1

    #3:
    • [If durability = ((55 or 60) - 10*{number of CS2s done}): Goto #finisher]
    • [If durability > ((55 or 60) - 10*{number of CS2s done}) and CP < 135: Hasty Touch ★, then goto #3]
    • [If durability > ((55 or 60) - 10*{number of CS2s done}), CP is 135 or more, and SH2 down: Steady Hand II ★]
    • [If durability > ((55 or 60) - 10*{number of CS2s done}), and SH2 up: Hasty Touch ★]
    • Goto #3

    #finisher:
    [IF YOU THINK YOU HAVE FAILED, RECLAIM HERE and Hasty Touch yourself to death (too few ToTs, too many failed HTs, etc)]
    • Steady Hand (swap for SH2 if you have 10 extra dur and either between 113-127 CP, or 131+ CP (Innovation is more important than +10% to Hasty Touch))
    • [if you have 10 extra durability here: Hasty Touch]
    • [if condition is Normal, Poor, or Good: Great Strides]
    • [if condition is Normal or Poor: Ingenuity II]
    • [if condition is Normal or Poor and CP is at 42 or more and you happen to have Innovation slotted: Innovation]
    • [if condition is Normal or Poor and you've used less than 3 Careful Synthesis IIs so far and you didn't use Innovation: Careful Synthesis II]
    • Byregot's Blessing (cry if it's not on a Good or Excellent, but you'll still get at least an 18% chance!)
    • [If Craftsmanship < 430 and Ingenuity II is not up, and you did not happen to already do a Careful Synthesis II under Ingenuity II just above here: Ingenuity II]
    • Careful Synthesis II
    • [if not done: Careful Synthesis II]
    • [if not done: Careful Synthesis II]
    • [if not done: Careful Synthesis II]

    But, again, your success rate seems much better than mine, so I wouldn't recommend mine over yours. I've succeeded at 3 out of 10 tokens so far using this rotation, but my %HQ chance was usually about 20%, so a lot of that is just luck.
    (0)
    Last edited by Nyalia; 11-04-2014 at 05:45 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #5
    Player
    Nyalia's Avatar
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    Neri Feralheart
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    Faerie
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    Paladin Lv 90
    Oh! Something I never knew, but just read on Reddit. Ingenuity/Ingenuity II do nothing for quality on 3*+ crafts. That... really surprises me. Can anyone else confirm that this is true? That changes everything, for me, as it gives me an extra 32 CP, but means I'll need to get all my crafters to 430 craft before working on their tokens (my rotation requires 430 if I drop Ing2: 3 PbP + 4 CS2).

    Hmnm, or I can try this Rumination idea that was just posted from Reddit....
    (0)
    Last edited by Nyalia; 11-04-2014 at 07:53 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  6. #6
    Player
    Lito00's Avatar
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    Lito Lightcaster
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    Midgardsormr
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    Arcanist Lv 60
    Quote Originally Posted by Nyalia View Post
    Oh! Something I never knew, but just read on Reddit. Ingenuity/Ingenuity II do nothing for quality on 3*+ crafts. That... really surprises me. Can anyone else confirm that this is true? That changes everything, for me, as it gives me an extra 32 CP, but means I'll need to get all my craters to 430 craft before working on their tokens (my rotation requires 430 if I drop Ing2: 3 PbP + 4 CS2).

    Hmnm, or I can try this Rumination idea that was just posted from Reddit....
    Thanks for posting your rotation. Not sure which is better... but I tend to take rotations and combine the best elements with each other as much as possible.

    As for the comment on Ingenuity/Ingenuity II, could you post a link? This is also the first time I'm hearing about it.
    (0)

  7. #7
    Player
    Nyalia's Avatar
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    Neri Feralheart
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    Quote Originally Posted by Lito00 View Post
    Thanks for posting your rotation. Not sure which is better... but I tend to take rotations and combine the best elements with each other as much as possible.

    As for the comment on Ingenuity/Ingenuity II, could you post a link? This is also the first time I'm hearing about it.
    It's in the thread the person up there posted -^ *points*

    http://ns.reddit.com/r/ffxiv/comment...urnins/clo1l7i
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  8. #8
    Player
    Nyalia's Avatar
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    Neri Feralheart
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    Faerie
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    Paladin Lv 90
    While I hate Rapid Synthesis with a passion, I think I'm going to start using it on these synths. By the way, the following combinations will finish the token synths:
    1. (5 hits, requires 405 Craft, 55 CP, 41% success, 80% final success): 2 PbP + 3 SH2/Rapid
    2. (5 hits, requires 409 Craft, 70 CP, 47% success, 80% final success): 3 PbP + 2 SH2/Rapid
    3. (5 hits, requires 404 Craft, 87 CP, 52% success, 100% final success): 2 PbP + 2 Ing2/SH2/Rapid + CS2
    4. (6 hits, requires 393 Craft, 119 CP, 65% success, 100% final success): 2 PbP + 1 Ing2/SH2/Rapid + 3 Ing2/CS2 (don't use this one, it's terrible)
    5. (6 hits, requires 410 Craft, 87 CP, 65% success, 100% final success): 2 PbP + 1 Ing2/SH2/Rapid + 2 Ing2/CS2 (use the Ing2 from the Rapid) + CS2
    6. (7 hits, requires 401 Craft, 77 CP, 73% success, 100% final success): 3 PbP + 3 CS2 + 1 Ing2/CS2
    7. (7 hits, requires 430 Craft, 45 CP, 73% success, 100% final success): 3 PbP + 4 CS2

    I really can't think of any others even worth considering.

    I really like using the last one on that list, #7. It has a low chance of failure and the final synth is a 100% one. #3 (what the above poster recommended), is nice too, but you have to be ready to reclaim if any of those Rapids fail. Or, I guess, you could just use Rapid again... it doesn't cost any more than a failed Hasty Touch, so I guess my success rates aren't as meaningful as I thought. Anyway, food for thought!

    EDIT: Yeah, the more I think about it, the more I'm willing to admit that #3 is awesome. Try it!
    (1)
    Last edited by Nyalia; 11-04-2014 at 07:47 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  9. #9
    Player
    Lebenoshl's Avatar
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    Lebensohl Antilles
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    Phoenix
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    Thaumaturge Lv 26
    Quote Originally Posted by Nyalia View Post
    Oh! Something I never knew, but just read on Reddit. Ingenuity/Ingenuity II do nothing for quality on 3*+ crafts. That... really surprises me. Can anyone else confirm that this is true? That changes everything, for me, as it gives me an extra 32 CP, but means I'll need to get all my crafters to 430 craft before working on their tokens (my rotation requires 430 if I drop Ing2: 3 PbP + 4 CS2).

    Hmnm, or I can try this Rumination idea that was just posted from Reddit....
    Both ideas are wrong. Ing provides a very small control bonus on both 3*/4* crafts. This is a misconception that is popularized by simulators. It's not really worth it for 4*s.

    Rumination rotations statistically speaking will never provide you enough CP to replace itself. The rotation was intentionally nerfed hard during the beta. Rumination should only be used for low level crafting, as well as Rumination -> Reclaim escapes
    (0)

  10. #10
    Player
    Yonko's Avatar
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    Yonko Chao
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    Conjurer Lv 50
    Quote Originally Posted by Lebenoshl View Post
    Both ideas are wrong. Ing provides a very small control bonus on both 3*/4* crafts. This is a misconception that is popularized by simulators. It's not really worth it for 4*s.

    Rumination rotations statistically speaking will never provide you enough CP to replace itself. The rotation was intentionally nerfed hard during the beta. Rumination should only be used for low level crafting, as well as Rumination -> Reclaim escapes
    If the rumination "rotation" doesn't work please explain the screen shot from the thread with the turn in item at 89% HQ on step 50. Since your doing steady hand II (25) + hasty touch (0) + Inner Quiet (18) so the rotation is costing 43 so assuming all the Hasty touches work you'd be at 6 stacks which Rumination should turn into 45 CP. And while doing this you can have comfort zone running and get ToT for bonus CP.

    I'm not saying its going to allow you to get to 100000 turn synths but saying its useless is well wrong.
    (0)

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