Same exact thing happened to me, early in TOAU I was drg main doing colibri and doing awesome dmg (if properly equipped etc) People who didn't like drg from before quickly changed their mind and drg became something to look for in those pts.
In FFXI once, I was playing DRG as my main (love that job, don't care how much it was ragged on). A friend of mine was in a colibri party out in Aht Urghan, and asked if I wanted to join. I said sure! They asked, in party chat, if I could join. The leader asked what job (I was DRG/SAM). When my friend told him, he flat out said "lolDRG {Thanks for the offer, but I'll have to pass}". My friend explained that they were fighting birds... DRG use polearms with piercing damage... piercing damage is great against birds". The leader said "I don't care. He's a DRG. Get me any other Job with a polearm and fine. But not lolDRG". The rest of the party members ripped into him for being a closed-minded ass, and he ended up inviting me.
Upon entering the party, the first thing the guy says is, "Don't get comfortable. The moment you show you can't put out good DPS, you're being replaced".
Not only was I not replaced, but by the time I left the party he had a very different opinion of DRGs. He would actually invite me every time he could after that.
Now, that's not a story to indicate "how awesome I was on DRG". I was as good as any DRG who knows how to play their job well could be in that situation. It's more about how closed minded and willfully ignorant people can be, to their own detriment even.
A lot of this is probably going to change when the Job system is in place. A Japanese interview confirmed Bard as one of the Jobs being added, and the only really likely Class it would be linked to is Archer, considering the other jobs that have been revealed. I think while a Lancer or a Pugilist might not be capable of putting out enough damage to warrant the extra damage they take compared to an Archer, I think a Dragoon or Monk *will* deal substantially more damage than an Archer or a Bard. It will shift their focus from a generic solo build with balanced offense and defense, to a party-based build focused much more heavily on damage. That might also come with abilities that make them more useful as a DD in dungeons than an Archer could be.
The only tip I have for this fight (we almost beat him last nite) are:
-Once you reach the room of ogre position everyone on their respective spots and let only the tank/s trigger the cutscene, that alone saves teh CONs from using a curaga 2 on the whole party to heal from te starting firespit.
-If you want to punch the living crap out of him DO NOT DO IT FROM BEHIND unless you wanna get buttstomped to death, position yourself on THE SIDES of teh ogre to avoid him using his buttstomp.
im not sure if thats a good idea tho. Couple times we did that, by the time everyone ended the cutscene the tank was in red HP >.>The only tip I have for this fight (we almost beat him last nite) are:
-Once you reach the room of ogre position everyone on their respective spots and let only the tank/s trigger the cutscene, that alone saves teh CONs from using a curaga 2 on the whole party to heal from te starting firespit.
When the cutscene ends you have a good 3 seconds to scatter away, and that was usually ok for us. Just another option.
You can skip the CS (esc x2 then "yes")
Irana's tip seems to be a good one, we haven't thought of it ourselves. Though we never really have a problem with starting the fight as we always skip the CS, giving us enough time to position ourselves.
yes we know you can skip the CS. Just we tend not to cause we want to be more or less same timing when it starts. The tank first method is the one that the JP tend to use alot.
I was Party Leader with Irana last night on our Darkholds runs, she is right. Her tip works very, very well. 10-1 the ogre WILL fire spit "someone" at the start and its an aoe attack that does 1000+ dmg to a single member, which links to whoever is standing next to them. Mages will then usually by instinct cast a Curaga or some high end Cure to recover the party, getting everyone off to a bad start.The only tip I have for this fight (we almost beat him last nite) are:
-Once you reach the room of ogre position everyone on their respective spots and let only the tank/s trigger the cutscene, that alone saves teh CONs from using a curaga 2 on the whole party to heal from te starting firespit.
-If you want to punch the living crap out of him DO NOT DO IT FROM BEHIND unless you wanna get buttstomped to death, position yourself on THE SIDES of teh ogre to avoid him using his buttstomp.
With her tip, she means that the tank(s) will stand in the portal and wait for the CS to trigger, mages and DD will find a safe spot outside of the portal that is away from the tank (main target) and after the cutscene all mages and DD should be where they left off without having to run from the tank. Its a good little tip in case the ogre pulls a fast one and fire spits everyone.![]()
I thought this mantra died out when people realized you didn't need smn, smn, smn, blm, blm, pld to win CoP BCNMs?Nope. Most people are aware that you can do things with a suboptimal group if you really want. People that like winning don't handicap themselves. It is what it is.I doubt he ever realized that.
Also, I still have yet to see Jenn in game ever. Do you even play? On Rab I mean.
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