We use an archer tank beat that.
We use an archer tank beat that.

Why 2 gladiators!? <.< it's easier with one... Idem Batraal, it's easier with 1 GLA (and not Goldsmith xD)
Legacy, since day 1

The point was that we just do it with whatever setup is available instead of tailoring a party to get the easy win. We still use 2 GLAs, just because we enjoy it like that. I mostly go along for comic relief, sometimes Raikki lets me tank. Oh, and also because both gladiators are awesome players.
Last edited by Raze; 07-26-2011 at 06:04 PM.
As a Tank, I've been having a bit of trouble keeping my healers from getting hate.
Could you guys offer any tips on how I could improve my tanking?



Equip any of the following that you have:
Intimidation - this one goes without saying.
Accomplice - use on any healer that grabs hate, and make liberal use of it on the healers of your party throughout the battle to consistently reduce their hate and increase your own.
Cure/Sacrifice II/III - Start the fight with you taking care of your own healing, using tier 2/3 heals so you grab the massive hate generated by heals. When your MP gets low the mages can take over, but by then you'll already have a headstart on hate amount.
Make sure everyone lays off the Ogre for about the first 30 seconds of the fight or so... around until when the ghosts first teleport to the middle, allowing you to secure a good amount of hate.
I think I got it.Equip any of the following that you have:
Intimidation - this one goes without saying.
Accomplice - use on any healer that grabs hate, and make liberal use of it on the healers of your party throughout the battle to consistently reduce their hate and increase your own.
Cure/Sacrifice II/III - Start the fight with you taking care of your own healing, using tier 2/3 heals so you grab the massive hate generated by heals. When your MP gets low the mages can take over, but by then you'll already have a headstart on hate amount.
Make sure everyone lays off the Ogre for about the first 30 seconds of the fight or so... around until when the ghosts first teleport to the middle, allowing you to secure a good amount of hate.
I only have PGL and MRD on R20, I'll try to get them to R30 as soon as possible.
Also, I heard something about a very useful ARC trait that you get on R20, but didn't get it's name, do you know what it is?



Archer's trait is Out of Sight, which essentially does the opposite of Intimidation. Something a tank should never equip, and a mage or DD should always equip.
Also Accomplice is a make or break skill for a tank, especially now. No skill will grant you greater appreciation from healers.
I am no healer so I'm no expert there but, I believe our mages have been keeping to cure1 and not going any higher until at least the Ogres hands are on fire and he starts to do more damage. Our GLA normally tries to keep himself above 2k HP and only has the mages heal him if he drops under. Would probably also matter on whether or not your mages are having to cure/curaga melee or not too.
so, maybe it could be the potency/tier of the cure spells being used? Again, Im just a melee so don't take my word lol. But this is what our mages discuss on voice chat, using low tier cures to manage MP and keep hate off.
lolI ask and will continue to enforce proper grammar set in place
Quick Nock and Multi Shot are the only 2 things I remember at R20 for Archer. Maybe your talking about Decoy at R36? Deploy a decoy capable of absorbing ranged and magic attacks.Also, I heard something about a very useful ARC trait that you get on R20, but didn't get it's name, do you know what it is?
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