
Originally Posted by
dragonfire8974
Also, not my opinion about religion, my opinion was about intelligent design as science. it is not by all measures. I don't like misinformation. The idea that there is even a debate on climate change is laughable but it happens because of people deliberately misinforming people.... but again, digression
No, i wouldn't get my enjoyment ruined by teleportation being involved
People used to queues for dungeons as tanks then switch to DPS to get around the queues, registering for a duty without a max level pet is certainly something that can happen especially if pet progression is uncoupled from class progression. but it is just another part to balance making sure summoners aren't too weak with an ungrinded pet that they cannot function, or too strong with a maxed out pet that no other class is desired for content. I'm sure this idea could be implemented, but it seems like it would be clunky. I do not want to see specializing in a pet either as that is another way to exclude unoptimal setups from progression. Referring to the community back when the game was fresh 2.0 BLMs were in high demand for speedruns and in 0 demand for progression content and were unable to find a group. it was almost comical seeing the demand for players to switch back and forth between those two classes if someone primaried BLM, the reverse was not the case (primary summoners did not get pressured to switch to BLM for speedrun content).
Now to the less fun part - your postings about wanting something the developers have constantly said no to is, by her/his (I can never tell over the internet) context, the draw for her remarks. You seem to also have the same attitude towards balance as Akiza (correct me if i'm wrong), 'let the developers work it out.' So I would again say your analogy is inaccurate because developers have already ruled on some of the issues you're raising and you do not want to abide by it. Merits of that one way or another aside, that's the opposition you're getting.
I have brought up a multitude of examples as to how a pet is problematic, but go ahead and ignore those too. Pet progression is problematic as it becomes more and more a part of the character's effectiveness - I have explained this in several different ways using several different examples that I don't wanna retype.
BTW, great strawman - completely ignored the idea for the fun little story i wanted to type. AI vs AI removes the player from the game unless the character is directly controlling that AI. Then the person is playing an extra character, or being a healer/support to their pet (healers can put out some damage sometimes). two problems come up. first, the AI would need to be very responsive, have queuing commands and be able to be quickly and easily micromanaged to keep it effective if it is a large portion of the character's damage as you have suggested. While you have suggested some ways around that, the responsiveness is not there in the current system required for this sort of play (this is where experience micromanaging your pet would have been handy as you would know how long it takes for a pet to execute a commanded action such as whispering dawn or contagion). As someone who isn't very far in the endgame myself, every second counts when doing progression content. The only way to fix that would be to have the pet be like it is now just with more attack power because most of its damage comes from repeated abilities rather than cooldowns. Endgame pets doing 200+ dps while the summoner and scholar are racing each other to see who can out damage the other. Summoner becomes the easiest class to do well in and would be rather boring IMO
i'm leaving the 2nd problem off because i'm tired of this tonight.
EDIT: Actually the Item level thing you said was your idea was actually how the system works now... unless you wanted some different progression