Balance
Also note that smn went from 16% to 21% says people are liking the job, not hating it.
Balance
Also note that smn went from 16% to 21% says people are liking the job, not hating it.
You're glad to hear, unless it is about balance, in which case you will say that it's not our job to balance the game.
I have actually went over one of your ideas...
You chose to ignore that, and instead focus on the idea that I'm attacking you. Playing the job to 50 and through endgame gives you a more defined scope. It's the difference between reading a book vs reading a book review or synopses.
Not everyone is saying that, you're letting disagreement run wild, and making case for some sort of persecution complex.
I said...
Your idea is selfish because it thought only about you, and not about how healer might feel with now having to take care of your pet. That is directed at your idea, not you as a person. If you desire to be taken seriously, I strongly urge you be learn to better recognize the difference.
Under the current system 10 levels would translate to 2 skills. That is not likely to enact any sort of dramatic change. Furthermore from a design standpoint it's easier to have fewer new skills added in 10 levels because it eliminates issues we currently face were a class/job plays very different depending on level. If several skills were added it would create issues were SE needs to balance dungeons around what skills job are going to have.
What happens slowly are over many expansions and years is not comparable to a total rework upfront. The reason it would be concerning for Summoners to suddenly have to learn to replay the job is because it removes their effectiveness during that time. People run the risk of being benched during progression raids. Ask a pre-2.1 Warrior how it feels to be told you need to play another job, or to join Duties only to be kicked or have people leave.
Forums only represent a small number of the playerbase. The OP has not been updated in more than a year. 60 tallies total is a tiny amount compared to the 2.5 million players claims as of the 2.4 patch trailer. There is not thread after thread demanding a rework. The census shows that Summoners are equally represented. The thread is not the sole measure that I base statement of majority on.
Last edited by dday3six; 11-03-2014 at 01:11 AM.
In game census is not good representation of a majority since players can have multiple Jobs. The Consensus doesn't tell us the percentage of players that main Summoner. People complain in a variety ways they can leave in game suggestions or vent in their fc chat only a small percentage of people complain on the forums most if they don't like the Job they silently stop playing without any feed back.
The reason Summoner threads pop up on Website Feed Back and Suggestions every 2 weeks and the Dps and General Thread every month is because the Summoner wasn't Beta Tested SE just put a Necromancer/Warlock in the game redressed it as a Summoner and told the player base suck it up because your stuck with it so players settled. I suggest SE take a look at the Archetype Summoner from EQ The Magician and The Conjuror reference point.
The in game census is generated using data mined by the duty finder. On the basis that people generally stick with 1 or 2 jobs, it's pretty accurate. And it's reasonable to extrapolate this data is representative of organized raiding as well. Simply dismissing is like you are because it runs counter to your beliefs is wrong. The data shows that people are playing the class, which means that for most people, it's fine as is. They may want things to change, but it's not stopping people from playing it. By the way, as someone mentioned, this complaint about the job seems to be localized only to the US.
No, forums, especially class forums tend not to be the place to go for meaningful feedback, since people tend to only post when they want the devs to make their character OP. It's why Blizzard (and Mythic) stopped posting in the class forums for their respective games.The reason Summoner threads pop up on Website Feed Back and Suggestions every 2 weeks and the Dps and General Thread every month is because the Summoner wasn't Beta Tested SE just put a Necromancer/Warlock in the game redressed it as a Summoner and told the player base suck it up because your stuck with it so players settled. I suggest SE take a look at the Archetype Summoner from EQ The Magician and The Conjuror reference point.
Last edited by Delily; 11-03-2014 at 05:11 AM.
[Citation needed.] I for one, am perfectly fine with the pet + DoT archetype here.
So, apparently, you want the summoner to render monks, bards, black mages, and dragoons completely moot. Not only do not understand balance, you don't get it the dev would like to see a mixture of classes played, not everyone playing just one.The only way to change the Summoner is to split it from the Arcanists and have the Scholar keep their current skill set. The Summoner should get Fire, Ice , Earth and Wind Elemental DoTs, a Stronger Elemental Avatar Pet and Utilities such as Self Buffs, Group Buffs, Pet Buffs and Single Target Buffs. Summoner should be able to cast more spells on the Pet.
Cast - Radiant Plume, Eruption and Vulcan Bursts for Ifrit Pet
Cast - Weight of the Land, Tumult and Bomb Boulder for Titan Pet
Cast- Great Whirlwind, Friction and Razor Plumes
Summoner Pet should get Hard Mod Primal abilities and look like a Hyur Highlander Scaled Primal.
Sony Everquest series has already showed that a Final Fantasy themed Summoner,based on Rydia Incarnation of the Summoner, Puppet Master and Scholar can work as well as be balanced with their versions of Summoner(Comjuror) and their take on the PuppetMater(Necromancer) and Scholar(Shaper). So why didn't SE take inspiration from Sony's EQ2 Conjuror for their version of the Final Fantasy XIV Summoner instead of Blizzards WoW Necromancer/Warlock which I feel has a poor man's version of EQ's class system.
Maybe i quoted the wrong example since this seems like a touchy subject for you... here is another.
"How can you argue your case for vegetarianism when you are enjoying your steak?”
This clearly shows how a person is attacked instead of being addressed for or against his argument.
Which is exactly what she was doing, questioning of why i should be even bothered posting ideas because of her perceived bias that in her mind didn't make me qualified to be taken seriously.She knows she can't stop me from posting so she instead tries to discredit me without addressing 90% of my ideas.I guess even if i make one mistake that just makes her absolutely right every time and i should NEVER be taken seriously again.
Have no clue why you responded to this part of my post, but whatever.Guess you needed to share your opinion on religion.
tldr: She talks about me and not my ideas 90% of the time. Honestly i rather be discussing fun new ways that summoner could be made more like the jobs namesake even if there is no major overhaul.
I never acclaimed to be a authority on summoner. Read my other posts i used those exact words. However you seem to be convinced that if i post any ideas at all i guess i haven't learned my lesson yet? I do not get what you expect me to do even if i say this.
Also this is why i want experienced people like you to post, so you can share your expertise in constructive positive manner. However most people who do not want change at all just want to be cynical about every idea and try to stop people from even wanting to talk about them at all by mentally tiring them out with nonsense that has nothing to do with the meat and potatoes of their ideas, or even supplementing their own. This is why i won't respond to every person from now and only respond to those who put a decent amount of effort into their explanations like you have.You have my respect even if i do not always agree with you or vice versa.
How can i address an assumption that has no substantial evidence to back it up. You just make a statement and i am suppose to go...OH THAT EXPLAINS EVERYTHING. IT IS WIDELY ACCEPTED FROM A BUNCH OF UNKNOWN SOURCES THAT I CANNOT LOOK UP OR ARGUE AGAINST.FINE! YOU OBVIOUSLY ARE PSYCHIC AND CAN READ MINDS. I'll JUST TAKE YOUR WORD FOR IT.
Just because many different mmo's use a certain design does not mean you are automatically correct, it is possible that even developers have their own bias and simply didn't want to do the extra work and simply went the safe and boring route as Akiza explained.
There are other ways to make pet systems that work in other games, FFXIV is basically just another version of wow when it comes to a lot of gameplay design aspects. Many mmo's these days are in fact just like WoW, yet other mmo's use more traditional pet based systems that rely more on pets and summoning based gameplay.
Why would summoners go into their fates ungrinded? I guess your assuming the worst possible scenario, even though there is a way for players to check what level their summoner is..and according to ANOTHER one of my ideas you wouldn't really need to grind at all just have the summon at the same level as the player and use ITEM level to help further level it up. Therefore players will always know what level the summon is. Maybe the skills can be on a linear path and the different roles would be for the different pets. Therefore everyone will know what level their pets are and know what they are capable of when they use certain ones.
I highly doubt it would ruin your enjoyment, especially since SE is pretty good for giving good reasons for any lore/story changes they would make. Best case scenario it would be used as part of the mystery and therefore it will not be ruined for you. Another piece of the puzzle.
How do i argue against an opinion? I highly doubt SE will go...
"Well SOME people think they didn't personally accomplish anything if the buttons the player pushes do not show the right animations that show they directly attack the monster instead of the pet....so SCRAP THAT IDEA."
You just have romanticized vision of what the job should be...which is actually something that makes the game more fun for you. I get it i think the same way about my ideas. However what would make the game more fun for me is having powerful creatures at my command that i strategically use during battle with a combination of my own abilities and guile. In a way it's no different than they way you think just from the opposite side.
I hate this. The whole "if you don't like it leave/ignore it" arguement. She enjoys FFXIV and many different aspects of it, she is a fan. She also probably got her fill of everquests content before migrating here. Why would it be wrong for her to enjoy her favorite class the way she wants in her new favorite game? You sound pretty mean and ignorant.
You know what is a simple solution for you to avoid getting upset at her posts? Ignore them and do something else!
Sounds fair to me.
/irony
It doesn't say they are liking this job moreso they are picking one of two of the most powerful Magic DPS in the game for duty finder parties are evenly divided into categories.Does this chart represent end game content? Even if it does i bet that even if i wanted to bring rogue to a endgame raid they would prob. tell me to level up or force me to use a class i didn't want to use(like WHM) in order for me to participate. I don't really enjoy playing healing classes that much however i still register with duty finder a lot with my WHM because it gets me parties easier. So there thats.
I wonder if they remade the same chart a month from now after the rogue update, i guess you would say that since 90% of classes using duty finder are rogue that they must really like it and not simply leveling up another job so they're cross abilities are not gimped.(as why many people would level up alternate jobs that they may not even want to play.)
Even though rogue IS pretty sweet. >=D
Last edited by Deliciou5; 11-03-2014 at 09:59 AM.
Also, not my opinion about religion, my opinion was about intelligent design as science. it is not by all measures. I don't like misinformation. The idea that there is even a debate on climate change is laughable but it happens because of people deliberately misinforming people.... but again, digression
No, i wouldn't get my enjoyment ruined by teleportation being involved
People used to queues for dungeons as tanks then switch to DPS to get around the queues, registering for a duty without a max level pet is certainly something that can happen especially if pet progression is uncoupled from class progression. but it is just another part to balance making sure summoners aren't too weak with an ungrinded pet that they cannot function, or too strong with a maxed out pet that no other class is desired for content. I'm sure this idea could be implemented, but it seems like it would be clunky. I do not want to see specializing in a pet either as that is another way to exclude unoptimal setups from progression. Referring to the community back when the game was fresh 2.0 BLMs were in high demand for speedruns and in 0 demand for progression content and were unable to find a group. it was almost comical seeing the demand for players to switch back and forth between those two classes if someone primaried BLM, the reverse was not the case (primary summoners did not get pressured to switch to BLM for speedrun content).
Now to the less fun part - your postings about wanting something the developers have constantly said no to is, by her/his (I can never tell over the internet) context, the draw for her remarks. You seem to also have the same attitude towards balance as Akiza (correct me if i'm wrong), 'let the developers work it out.' So I would again say your analogy is inaccurate because developers have already ruled on some of the issues you're raising and you do not want to abide by it. Merits of that one way or another aside, that's the opposition you're getting.
I have brought up a multitude of examples as to how a pet is problematic, but go ahead and ignore those too. Pet progression is problematic as it becomes more and more a part of the character's effectiveness - I have explained this in several different ways using several different examples that I don't wanna retype.
BTW, great strawman - completely ignored the idea for the fun little story i wanted to type. AI vs AI removes the player from the game unless the character is directly controlling that AI. Then the person is playing an extra character, or being a healer/support to their pet (healers can put out some damage sometimes). two problems come up. first, the AI would need to be very responsive, have queuing commands and be able to be quickly and easily micromanaged to keep it effective if it is a large portion of the character's damage as you have suggested. While you have suggested some ways around that, the responsiveness is not there in the current system required for this sort of play (this is where experience micromanaging your pet would have been handy as you would know how long it takes for a pet to execute a commanded action such as whispering dawn or contagion). As someone who isn't very far in the endgame myself, every second counts when doing progression content. The only way to fix that would be to have the pet be like it is now just with more attack power because most of its damage comes from repeated abilities rather than cooldowns. Endgame pets doing 200+ dps while the summoner and scholar are racing each other to see who can out damage the other. Summoner becomes the easiest class to do well in and would be rather boring IMO
i'm leaving the 2nd problem off because i'm tired of this tonight.
EDIT: Actually the Item level thing you said was your idea was actually how the system works now... unless you wanted some different progression
Last edited by dragonfire8974; 11-03-2014 at 10:01 AM.
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