The point isnt that its impossible, the question is who does it easier, and to be honest it still a problem that they made content that seems to absolutely require 1 gld, 2 con, and reccomend archer DD. and another gld.
What is with players that don't want specific roles in a Dungeon...why do you think there is certain classes who tank, those who heal and those that deal damage...Who thought that they were going to be able to run through a Dungeon without a Gladiator...or someone to heal. I'm tired of people crying over things that are difficult...If my group went in and beat the Dungeon the first, second, third, or fourth try...we all said that would suck. The game is supposed to be challenging, you're supposed to get to a point where you need to step back and think of what is best to do in certain situations. It can be done without ARCs, we now know this, so whoever is complaining about ARC heavy PTs now can create their own without ARCs.

The only thing that hurts many Dungeon PT runs I go in is people standing around in shock that 4-5 mobs are attacking us at once, and aren't doing their jobs...A Gladiator that refuses to Wardrum and cure himself is simply a bad DD in that case...a Conjurer who isn't aware they can Sleepga needs to be aware, re-applying Protect 2 and Shell 2 as well. Your no longer a DD you must realize this and move on to your current role. I've seen ARCs who just stand back and refuse to shoot...maybe they don't want to waste money or afraid of getting killed...Long rant and I apologize but people just need to figure out their classes niche.