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Thread: Problem with DF

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  1. #1
    Player
    Kiyouma's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Kyouma Ryo
    World
    Balmung
    Main Class
    Machinist Lv 60
    They should stick to releasing a tank, healer and dps at once (like they will with the expansion).

    I don't get why the first new class/job they released had to be a dps. It's like SE is oblivious to the fact the DF times were already hard enough pre 2.4.
    (1)

  2. #2
    Player
    Zebyxus's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    158
    Character
    Zebyxus Starshadow
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kiyouma View Post
    They should stick to releasing a tank, healer and dps at once (like they will with the expansion).

    I don't get why the first new class/job they released had to be a dps. It's like SE is oblivious to the fact the DF times were already hard enough pre 2.4.
    Thinking about it, this is only a test for the expansion, SE wants to see how new classes and jobs would be received by the player base. From a developmental standpoint that makes the most logical arguments. However I think I would not be the only one who would say that perhaps the next round of new playable roles might need to be released in a more balanced way (one new job per role (tank, DPS, healer) in one hit, rather than stringing them out).
    (0)