Hence this is the issue you dont like or you dont want to play those jobs, so either you deal with this issue or dont play. You can also do fates or even leve's instead of waiting for the Q to pop.And how long do you think it'll last? Because if it's several weeks then I'm not even going to bother. I'm not going to play as a healer or a tank, I don't like playing as Paladin, it's the same thing: Shield lob, then flash if multiple mobs are present. then just spam Fast/Savage/Rage, Fight or Flight and Rampart are obvious. It's not that hard to do, oh and making sure you mark what critters you're about to engage. I wanna try out Thaumaturge because I like the stuff it gets and the fact it is just absolutely devastating in content. But I can't enjoy what I pay for, because of other people wanting to spam Ninja/Rogue like there's no tomorrow.
Pf is your best choice or fc help, dont be shy, im always looking the pf to help some new players
DF is working fine for DPS! (AV)
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As a quick band aid, *heavily* boost the needed class rewards for low level dungeons.
Second, it was a mistake to change the trials category to need to be fully filled out before allowing players to use it. There are too many players that haven't completed both hildebrand and new story questlines so the queue times for old trial content (Ramuh, or any of the relic quest bosses) has gone through the roof.
Last edited by Giantbane; 11-03-2014 at 10:25 AM.
Play Warrior.And how long do you think it'll last? Because if it's several weeks then I'm not even going to bother. I'm not going to play as a healer or a tank, I don't like playing as Paladin, it's the same thing: Shield lob, then flash if multiple mobs are present. then just spam Fast/Savage/Rage, Fight or Flight and Rampart are obvious.
They just need to give actual incentives for tanks to use the DF. A bit of gil is not going to entice anyone and that is really only for the high level dungeons.
Add tomestone bonuses for queuing as a tank in DF. ~10 Poetics and ~60 Soldiery for all low level dungeons and a ~5 Poetics and ~30 Soldiery bonus for all dungeons that normally reward those two tomestones. Obviously the bonuses would only be offered while there is a high demand for the job, just as they do currently with the gil bonus
Tanks already get extra gil for being adventurers in need in roulettes and said roulettes give tomestones on top of it. Tanks also get unique mounts for doing expert dungeons 50 times. What else are you going to give tanks without making them be so glamorous that makes other classes not worth playing? Face it, no one is going to play tank and Square can't really force people to play a class they don't want to play as. Tanking isn't simply for everyone.They just need to give actual incentives for tanks to use the DF. A bit of gil is not going to entice anyone and that is really only for the high level dungeons.
Add tomestone bonuses for queuing as a tank in DF. ~10 Poetics and ~60 Soldiery for all low level dungeons and a ~5 Poetics and ~30 Soldiery bonus for all dungeons that normally reward those two tomestones. Obviously the bonuses would only be offered while there is a high demand for the job, just as they do currently with the gil bonus
Lots of people play tank. More than enough for most content. The problem, particularly right now, is that not enough people are playing tank (and healer I'd imagine) in low level DF. They need to increase the rewards for needed classes in those dungeons greatly in order to entice existing players to help out new players leveling/needing help with story missions.Tanks already get extra gil for being adventurers in need in roulettes and said roulettes give tomestones on top of it. Tanks also get unique mounts for doing expert dungeons 50 times. What else are you going to give tanks without making them be so glamorous that makes other classes not worth playing? Face it, no one is going to play tank and Square can't really force people to play a class they don't want to play as. Tanking isn't simply for everyone.
My main is a tank. I won't touch low level dungeons. The rewards suck.
They should stick to releasing a tank, healer and dps at once (like they will with the expansion).
I don't get why the first new class/job they released had to be a dps. It's like SE is oblivious to the fact the DF times were already hard enough pre 2.4.
I would like to see scalable dungeons so they can be done solo if needed but offering lesser rewards.
If not, then I do think the requirement to do them in order to unlock things like Retainers or more of the storyline should be removed entirely.
SWtoR came up with something of a solution to this problem when they introduced 'Tactical Flashpoints'. Basically dungeons which can be done with any combination of classes, even with all DPS in the party. Healing stations are located at boss fights and the content scales in difficulty depending on the group make up. I doubt such an overhaul could be done to FFXIV but I'm not a developer.
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