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Thread: Problem with DF

  1. #61
    Player

    Join Date
    Aug 2014
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    Quote Originally Posted by KIka93 View Post
    And how long do you think it'll last? Because if it's several weeks then I'm not even going to bother. I'm not going to play as a healer or a tank, I don't like playing as Paladin, it's the same thing: Shield lob, then flash if multiple mobs are present. then just spam Fast/Savage/Rage, Fight or Flight and Rampart are obvious. It's not that hard to do, oh and making sure you mark what critters you're about to engage. I wanna try out Thaumaturge because I like the stuff it gets and the fact it is just absolutely devastating in content. But I can't enjoy what I pay for, because of other people wanting to spam Ninja/Rogue like there's no tomorrow.
    Hence this is the issue you dont like or you dont want to play those jobs, so either you deal with this issue or dont play. You can also do fates or even leve's instead of waiting for the Q to pop.
    (2)

  2. #62
    Player
    AldoVonAlexandros's Avatar
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    Sep 2013
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    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Pf is your best choice or fc help, dont be shy, im always looking the pf to help some new players
    (1)

  3. #63
    Player
    vp_cmc's Avatar
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    Aug 2013
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    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    DF is working fine for DPS! (AV)

    (0)

  4. #64
    Player
    Giantbane's Avatar
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    Aug 2013
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    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Riviere View Post
    What could SE possibly do about this?
    As a quick band aid, *heavily* boost the needed class rewards for low level dungeons.

    Second, it was a mistake to change the trials category to need to be fully filled out before allowing players to use it. There are too many players that haven't completed both hildebrand and new story questlines so the queue times for old trial content (Ramuh, or any of the relic quest bosses) has gone through the roof.
    (1)
    Last edited by Giantbane; 11-03-2014 at 10:25 AM.

  5. #65
    Player
    mosaicex's Avatar
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    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by KIka93 View Post
    And how long do you think it'll last? Because if it's several weeks then I'm not even going to bother. I'm not going to play as a healer or a tank, I don't like playing as Paladin, it's the same thing: Shield lob, then flash if multiple mobs are present. then just spam Fast/Savage/Rage, Fight or Flight and Rampart are obvious.
    Play Warrior.
    (0)

  6. #66
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    They just need to give actual incentives for tanks to use the DF. A bit of gil is not going to entice anyone and that is really only for the high level dungeons.

    Add tomestone bonuses for queuing as a tank in DF. ~10 Poetics and ~60 Soldiery for all low level dungeons and a ~5 Poetics and ~30 Soldiery bonus for all dungeons that normally reward those two tomestones. Obviously the bonuses would only be offered while there is a high demand for the job, just as they do currently with the gil bonus
    (0)

  7. #67
    Player MilesSaintboroguh's Avatar
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    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ladon View Post
    They just need to give actual incentives for tanks to use the DF. A bit of gil is not going to entice anyone and that is really only for the high level dungeons.

    Add tomestone bonuses for queuing as a tank in DF. ~10 Poetics and ~60 Soldiery for all low level dungeons and a ~5 Poetics and ~30 Soldiery bonus for all dungeons that normally reward those two tomestones. Obviously the bonuses would only be offered while there is a high demand for the job, just as they do currently with the gil bonus
    Tanks already get extra gil for being adventurers in need in roulettes and said roulettes give tomestones on top of it. Tanks also get unique mounts for doing expert dungeons 50 times. What else are you going to give tanks without making them be so glamorous that makes other classes not worth playing? Face it, no one is going to play tank and Square can't really force people to play a class they don't want to play as. Tanking isn't simply for everyone.
    (0)

  8. #68
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    Tanks already get extra gil for being adventurers in need in roulettes and said roulettes give tomestones on top of it. Tanks also get unique mounts for doing expert dungeons 50 times. What else are you going to give tanks without making them be so glamorous that makes other classes not worth playing? Face it, no one is going to play tank and Square can't really force people to play a class they don't want to play as. Tanking isn't simply for everyone.
    Lots of people play tank. More than enough for most content. The problem, particularly right now, is that not enough people are playing tank (and healer I'd imagine) in low level DF. They need to increase the rewards for needed classes in those dungeons greatly in order to entice existing players to help out new players leveling/needing help with story missions.

    My main is a tank. I won't touch low level dungeons. The rewards suck.
    (0)

  9. #69
    Player
    Kiyouma's Avatar
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    Aug 2013
    Posts
    129
    Character
    Kyouma Ryo
    World
    Balmung
    Main Class
    Machinist Lv 60
    They should stick to releasing a tank, healer and dps at once (like they will with the expansion).

    I don't get why the first new class/job they released had to be a dps. It's like SE is oblivious to the fact the DF times were already hard enough pre 2.4.
    (1)

  10. #70
    Player
    MortalWare's Avatar
    Join Date
    Jul 2013
    Posts
    118
    Character
    Dash Meridian
    World
    Jenova
    Main Class
    Fisher Lv 70
    I would like to see scalable dungeons so they can be done solo if needed but offering lesser rewards.

    If not, then I do think the requirement to do them in order to unlock things like Retainers or more of the storyline should be removed entirely.

    SWtoR came up with something of a solution to this problem when they introduced 'Tactical Flashpoints'. Basically dungeons which can be done with any combination of classes, even with all DPS in the party. Healing stations are located at boss fights and the content scales in difficulty depending on the group make up. I doubt such an overhaul could be done to FFXIV but I'm not a developer.
    (0)

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