
Originally Posted by
dragonfire8974
its a pretty reasonable assumption that you are new to MMOs because there are basic design flaws with the points you bring up. May not be new to MMOs, but your suggestions suggest and unfamiliarity to game design/balance (as well as quite a bit of unnecessary hostility)
1. Again, this has been brought up by developers and players alike, when your pet goes, your DPS does when it is a pet class, especially if it is more focused than it already is (now it is about 1/4 summoner dmg). I noticed you didn't counter any of the things delily said
2. Did i read this right? you want all pets to be able to do melee and ranged attacks with no need to close into melee or (with the teleport home button) no need to get back into range?
3. Pet stats based on class level would mean gear makes less and less difference with the amount of dmg the pet does. fresh 50 summoners would have to have a pet equal to those who are ilvl 130, meaning summoners faceroll all lower content unless their pets do very little of the summonser's potential max. This would be silly to balance, especially as ilvls increase. more interesting mathematically though. Don't even get me started with having to level up 3 (or 4 if you like carby) pets as a summoner. Either it means you have to level the class 3 times, or the leveling process is easy enough that it will happen in normal progression. This would be the only class that could potentially be leveling things while still being at 50 making dungeon groups just a little more unpredictable. How would pet level be factored into queues? a lvl 1 ifrit should not be able to be summoned during garuda ex. much more layers of silliness and filtering needed to be done then
4. You're working in a hypothetical with abilities we don't have and may not ever get that also seem like they have no place in the world. the only things that can easily teleport anywhere is *omitted due to spoilers*, everyone else is confined to aetherites. It would just be weird to have egis all of a sudden gain an ability that seems like it has been purposefully excluded from the game.
5. Again, contrary to a point brought up by the development team and in many MMOs in the past, they want the character to be the warrior of light, not his egi. It would be ridiculous for the warrior of light to be rather helpless on her/his own and kinda contrary to the whole final fantasy thing. Of course, helpless being a relative thing here, but if the character is very little without his or her pet (lets say will only do 1/2 dmg), it has been a big issue in all MMos with pets that it feels silly - not to mention that every summoner would have to play two characters (the egi and the summoner itself), the abilities would have to be split between the two, and all the new abilities to make the pet more durable so the summoner is not completely screwed if it gets killed or unsummoned. It brings up far more design complexity making the class much more complicated to accomplish what it already does and does well. BTW, a year ago, when pets were susceptible to full AOE dmg there was a lot of complaints from summoners because raid-wide AOE dmg killed their pets gimping their damage even though the pet does about 1/4 of the summoner's total damage. now AOE does much less to pets, but sometimes you still can lose them. With your new and improved pet, would they be again susceptible to full raid damage? Other hazards? if they had those special movement options, why not? Either way, pet mechanics are extremely complicated, and the more powerful the pet is, the more complicated it is to manage these concerns from a balance perspective. More unnecessary complexity for very little to absolutely no gain
6. AOE damage is very unimportant in this game. why BLM needed a buff for endgame stuff. Summoner summons are spells and there is no pet? interesting idea, also don't mind the idea of customizable egis