Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 42
  1. #21
    Player

    Join Date
    Dec 2013
    Posts
    145
    Expect them to release savage coil Fcob then.
    Quite sure this version is a trimmed down version for savage.

    As previously stated they said "savage" was how they originally saw scob, however they did not implement it because they "thought" it would be too hard.
    (0)

  2. #22
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by LunarEmerald View Post
    Turn 10 is already strict. You need very high dps. Much higher dps than being able to skip past the second ghost in Turn 9 and no one can die. No one. One death is all it takes to hit the soft enrage that will quickly kill you.
    https://www.youtube.com/watch?v=hvi63VeK1xU

    monk dies
    WAR dies
    WHM dies

    they still won. You might want to review your point

    Quote Originally Posted by MrSigy View Post
    Expect them to release savage coil Fcob then.
    Quite sure this version is a trimmed down version for savage.

    As previously stated they said "savage" was how they originally saw scob, however they did not implement it because they "thought" it would be too hard.
    not really. Savage mode is just the "done but not adjusted" version of a fight. Basically, they throw numbers people can barely if even survive, put rotations of attacks and patterns, test them to see if everything works, then tune the fight down to allow people to kill it without too many problems.

    So yeah this is a 100% sure trimmed down version of savage per definition, and they didn't think anything about it as they never considered to implement that version before people asked for it
    (1)
    Last edited by Kuwagami; 11-03-2014 at 12:02 AM.

  3. #23
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    if there is a savage variation of this fight, hopefully they realize that it should've been released as it was originally intended to to, and not tuned down in future raids. Kudos to Lucretia for being world first, but I feel like theres very possibly the likelihood that these fights were also tuned down as well. Hopefully the devs don't hold back in 3.0. Keep in mind I'm only saying this for the final turn of raids. Because if all turns were of the same difficulty as savage, you wouldn't be able to gather enough gear to down any of them.
    (0)
    Last edited by Danbo05; 11-03-2014 at 12:03 AM.

  4. #24
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kuwagami View Post
    https://www.youtube.com/watch?v=hvi63VeK1xU

    monk dies
    WAR dies
    WHM dies

    they still won. You might want to review your point
    Can't watch the video right now but I bet they hit the soft enrage and were seconds away from a wipe.
    (0)

  5. #25
    Player
    Ronove's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    252
    Character
    Rinh'sae Poales
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by LunarEmerald View Post
    Can't watch the video right now but I bet they hit the soft enrage and were seconds away from a wipe.
    They didn't hit soft enrage.
    (0)

  6. #26
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by LunarEmerald View Post
    Turn 10 is already strict. You need very high dps. Much higher dps than being able to skip past the second ghost in Turn 9 and no one can die. No one. One death is all it takes to hit the soft enrage that will quickly kill you. You can't single tank or heal it either. (Not with current gear anyway). So if you needed a 5th dps to push the second ghost, you don't have anywhere near the dps for Turn 10.
    Major exaggeration. You just need to be produce close to optimal dps for your job, that's all that needs to be said. People can die, a SMN ie, and still win. It depends when they die though, especially the last phase.
    (1)

  7. #27
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Danbo05 View Post
    if there is a savage variation of this fight, hopefully they realize that it should've been released as it was originally intended to to, and not tuned down in future raids. Kudos to Lucretia for being world first, but I feel like theres very possibly the likelihood that these fights were also tuned down as well. Hopefully the devs don't hold back in 3.0. Keep in mind I'm only saying this for the final turn of raids. Because if all turns were of the same difficulty as savage, you wouldn't be able to gather enough gear to down any of them.
    Scared the coil is too easy for you? Don't be. Just because hardcore raiders could do it, it doesn't mean that you will ever see the final boss, let alone beat it.
    (0)

  8. #28
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Nice. Gratz to them. I'll never understand why people in this community expect only 4 bosses to take month(s) to down. It makes sense in WoW, for example, where 8-14 at a time is the norm, to figure/perfect each one, but there are ONLY 4 here. There's only so many mechanics they can pile into each one due to game limitations and rationality.
    (0)
    Quote Originally Posted by fusional View Post
    i'd kinda like to give priya hugs with my mouth.
    Quote Originally Posted by Bayohne View Post
    Q20: Will we ever be able to send tells from within an instanced area?

    A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.

  9. #29
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ronove View Post
    They didn't hit soft enrage.
    I stand corrected then.
    (0)

  10. #30
    Player
    Ethos's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Ethos Veris
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    One of the problems is probably Cleric Stance. It breaks most of the DPS checks in raids because they are not balanced for healers adding not insignificant damage that experienced groups can do.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast