The ready check feature is there for a reason. Utilize it.
The ready check feature is there for a reason. Utilize it.
Great addition, makes getting into Syrcus so much easier.
As for punishing good faith accidents... I can see missing one duty pop because you were in the bathroom or whatever, that's happened to me and it's probably happened to everyone. But having it happen to you three times in a row? Whatever you're doing, you're doing it wrong.
Right? Knowing how the DPS queues are, when a DPS is the one that holds us up for 30+ seconds and then times out from the duty I have to shake my head. I understand getting bored waiting for it to pop, but there's plenty to do ingame (and out of game, I frequently alt tab to browse the forums and such while I'm in the queue; actually I'm in the queue for story roulette as a BLM currently) that doesn't require you to be away from the game and miss your queue.As much as players queuing as DPS have it comparatively rough, they also contribute to the congestion by not being ready to confirm. Sure, there are usually a ton of replacements ready to go, but it seems that a lot of players shared this mentality of "my queue takes forever, anyway, so I'm going to go redecorate my bathroom, not check my game at all, and hope it doesn't come up". From past experience, the DPS slots are the ones that usually hold up the DF....
You have three strikes. If you do choose to go afk while you're queued, that's the chance you take.
I'm all for passing the time crafting and such, but why would you craft items that could potentially make you lose your queue spot? I avoid 2+ star crafting like the plague when I'm waiting in the queue in the event that the duty pops.
well, The system wouldn't have been planted in the first place if your fellow tanks didn't do so much "in-Progress" fishing. Same thing for healers and dps as well o3o
Its not SEs fault
Community asked for this
We can only blame ourselves for the outcome
My only issue is the fact that it's over a 24 hour period, I think over a 1-2 hour period before a reset would be far more reasonable. I can imagine marathoning one long session on a day off, and over the course of a full 10-15 hours easily averaging 1 missed dungeon every 3-5.
If it's to stop people from spamming queue there's no reason the period should be so damn long. Also what if you're queued with a half premade, and because of a consistent group of unready people everyone gets locked out. I've easily had groups of 5 or 6 people have to take several tries to get into an instant queue, because "Who dropped?" "Sorry that was me requeue" it's instant anyways so there's no loss to them.
Been running dungeons as DPS for 6 hours today so far. I haven't had even a single strike. Nor have I had a withdraw/timeout since this was enacted. If you are having issues, it's because of your own actions. What you do affects other players and you do not have the right to hamper them from their fun. That is why this was put into place.My only issue is the fact that it's over a 24 hour period, I think over a 1-2 hour period before a reset would be far more reasonable. I can imagine marathoning one long session on a day off, and over the course of a full 10-15 hours easily averaging 1 missed dungeon every 3-5.
First, You decided to do other things while in queue that could cause you to miss it. You know what I do when I'm in queue? Make sure I'm not doing something that would lock me out of a queue for 45+ seconds.Being i the middle of an HQ craft? Miss. Being in the bathroom during a 30 min queue? Miss. Phone ringing to pick up? Miss. Welcome lockout. Yes, let's applaud SE for such a brilliant system. Great piece of development genius right there. And what was it to counter? In progress fishing. An extended lockout for 3 misses in a short period of time would already have made a lot more sense than the current implementation.
Second, Go to the bathroom before you queue. Unless you ate Taco Bell, you won't need to go to the bathroom again for the next hour.
Third, ... pick up the phone and accept queue? Are you still using a wired phone?
In conclusion/tl;dr: It's your own fault. Stop blaming SE.
Been running dungeons as DPS for 6 hours today so far. I haven't had even a single strike. Nor have I had a withdraw/timeout since this was enacted. If you are having issues, it's because of your own actions. What you do affects other players and you do not have the right to hamper them from their fun. That is why this was put into place.
Oh I personally never miss dungeon queues, I probably miss a queue pop maybe once every couple months, I'm not speaking about myself, just logically thinking I can definitely think it wouldn't be that far off for an average user to run into this problem at some point.
Seriously? You want to do this? Firstly, if you've got a HQ craft that takes more than 45 seconds to finish, you either suck or you're doing 3/4 star synthesis. Pro Tip. Don't do those while queuing. Also 'lol' at reporting someone for harassment just because they called you out on your blatant ignorance.Being in the middle of an HQ craft? Miss. Being in the bathroom during a 30 min queue? Miss. Phone ringing to pick up? Miss. Welcome lockout. Yes, let's applaud SE for such a brilliant system. Great piece of development genius right there. And what was it to counter? In progress fishing. An extended lockout for 3 misses in a short period of time would already have made a lot more sense than the current implementation.
I'm not sure how you can STILL argue this when your arguments have been blasted to pieces time and again. Three strikes. We're not talking ONCE here. Not even TWICE. But THREE times. The only way you can legitimately miss THREE of them is by simply not giving a care about doing the duty in the first instance or intentionally withdrawing to catch in-progress runs. Get used to it, SE rarely go back on a deal.
Yeah if you miss 3 times your not paying attention, if I have to go to the restroom or answer the door I put my 5 yr old daughter in charge, she hasn't missed a que yet.
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