Lockout is only 30 minutes iirc. It's 30 min every withdraw after the 3rd until 9am PST when you get 2 freebie withdraws again.
If people are missing their queues this much, they are doing it wrong. I can see once, maybe twice, but if it's 3+ times per day, they are AFKing way too much.
That lockout may be inconveniencing a few, but it's saving many more the aggravation of watching their queue reset yet again as another player misses their window or decides to troll.
There are easy fixes for legitimate concerns. For example, many players crank up the volume while AFK so that they hear the confirmation window appear.
Obviously. As getting people locked out after a mere third miss over a full 24 hour period is a good thing. Its nothing more than a very poor decision. And I'm baffled to see just how many players apparently blindly accept such bs, rather than asking for the devs to implement an alternative system to hinder in progress fishing in normal queues without punishing occasional misses.
No I'm baffled to see those complaining about it. It's not BS. You got it backwards. Those fishing for in progress or simply afk'ing are where the problem is. I shouldn't have to sit through 20+ withdrawals to get into a duty like Sycrus Tower. Thank you SE.Obviously. As getting people locked out after a mere third miss over a full 24 hour period is a good thing. Its nothing more than a very poor decision. And I'm baffled to see just how many players apparently blindly accept such bs, rather than asking for the devs to implement an alternative system to hinder in progress fishing in normal queues without punishing occasional misses.
Last edited by LaylaTsarra; 11-01-2014 at 10:08 PM.
As much as players queuing as DPS have it comparatively rough, they also contribute to the congestion by not being ready to confirm. Sure, there are usually a ton of replacements ready to go, but it seems that a lot of players shared this mentality of "my queue takes forever, anyway, so I'm going to go redecorate my bathroom, not check my game at all, and hope it doesn't come up". From past experience, the DPS slots are the ones that usually hold up the DF....
I find it unlikely that on a regular occurrence someone would miss their queue 3 times in a day due to not being able to get back to the computer because they stopped. If this is the case it's likely you don't have time to play due to real life matters that should be attended to first. It's massively cut down on the queue-trolling and I'm sorry that a few innocents were caught in the mix. As for pre-mades just make sure you make use of the Ready Check before you actually queue up.
Just your friendly neighborhood elezen
No one "blindly accepts it." It's just....Obviously. As getting people locked out after a mere third miss over a full 24 hour period is a good thing. Its nothing more than a very poor decision. And I'm baffled to see just how many players apparently blindly accept such bs, rather than asking for the devs to implement an alternative system to hinder in progress fishing in normal queues without punishing occasional misses.
You. Have. 3. Strikes.
You miss it once? Np.
You miss it a second time? Np.
You miss it a 3rd time? Happens, it's only 30 minutes.
You withdraw after the window pops? Three times? There's no excuse. SE put it at 3 for a reason, yes emergencies happen, but 3x...in a row? Not likely.. Yes DPS queues can be long while everyone is leveling rog/nin, but it's really hard to deny this is a better change unless you were one of the many causing everyone to sit through 20-30+ "PLAYER HAS WITHDRAWN".
Being i the middle of an HQ craft? Miss. Being in the bathroom during a 30 min queue? Miss. Phone ringing to pick up? Miss. Welcome lockout. Yes, let's applaud SE for such a brilliant system. Great piece of development genius right there. And what was it to counter? In progress fishing. An extended lockout for 3 misses in a short period of time would already have made a lot more sense than the current implementation.
Nobody withdrew from my ST queue last night. Absolutely love this feature, 2 withdraws seems like plenty of leeway.
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