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  1. #1
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by TheVedis View Post
    The solution to all your problems:

    Stop dying



    now before you comment thats messed up to say, remember this, we got spoiled on no real death penalty before, so spoiled we got careless, alot of people still have that attitude and it needs to change

    be more careful, play like you care if you die now, otherwise, its your own fault for losing durability so much

    Gosh would you look at the attitude of people in this thread?

    Durability loss can work, but SE has this habit of bloating costs to a ridiculous amount. Look at weapons and armor at NPCs both in this game and XI, incredibly bloated costs for very mediocre items. It makes no sense. Repair costs make no sense as well, and I don't understand this romance SE has with crafting. It's over the top.

    They didn't think the system through and it's just causing frustration to players. It needs to be revisited.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Souljacker View Post
    Gosh would you look at the attitude of people in this thread?

    Durability loss can work, but SE has this habit of bloating costs to a ridiculous amount. Look at weapons and armor at NPCs both in this game and XI, incredibly bloated costs for very mediocre items. It makes no sense. Repair costs make no sense as well, and I don't understand this romance SE has with crafting. It's over the top.

    They didn't think the system through and it's just causing frustration to players. It needs to be revisited.
    the frustration is caused by the players themselves though, it has nothing to do with the system

    fact is alot of players do not want to adapt to changes

    they still go into fights balls to the wall not caring if they die
    this is what caused people to demand more of a death penalty

    so they gave one to us, and players still go in fighting the same way insetad of being more careful or smart about it


    mobs too strong? fight something lower

    solo players should not be fighting the same mobs that it takes groups of people to kill


    there are tons of factors in this, but the main one is people need to adapt, and care if they die or not

    so dont die, its your job to try to not die, not SEs job to make it so you dont throw a fit when you do

  3. #3
    Player
    Zane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Zane Gall
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TheVedis View Post
    the frustration is caused by the players themselves though, it has nothing to do with the system

    fact is alot of players do not want to adapt to changes

    they still go into fights balls to the wall not caring if they die
    this is what caused people to demand more of a death penalty

    so they gave one to us, and players still go in fighting the same way insetad of being more careful or smart about it


    mobs too strong? fight something lower

    solo players should not be fighting the same mobs that it takes groups of people to kill


    there are tons of factors in this, but the main one is people need to adapt, and care if they die or not

    so dont die, its your job to try to not die, not SEs job to make it so you dont throw a fit when you do
    This has very, very little to do with people taking on enemies that they shouldn't and it has absolutely nothing to do with party play. This issue has everything to do with the player that diligently logs on every reset to do their 8 leves, does them solo, and then logs off.

    Durability loss on return isn't a huge problem for people that are already rank 50, or have a linkshell full of friends, or even a static to do their leves in. It's for people who can't raise them self because they're dead. In my post I gave a list of several leves which when done on 1 star difficulty, 3 - 4 levels ABOVE the recommended rank will get you killed, and killed several times no matter how good of a player you are. Now, I'm not the best or greatest player that ever lived, but I do know that I am pretty good, and I die to these problem leves all the time.

    Now, I don't mean to make assumptions, but unless you have leveled entirely off of leves, from 1 - 50, completely solo with no outside help from any one I don't think you can make the connection as to just how bad this is hurting us solo players. If you haven't, I challenge you to level a class from 1 to 50 solo, entirely on leves, and if you can still tell us that gear damage on return isn't an issue, then I will concede my point.

    Again, for the rest of the game, this punishment might be alright. But the main argument I'm seeing from people posting here is that they cannot solo their leves any more. When the development team is touting that they are trying to make the game accessible to all play styles and take away the very heart and soul, bread and butter of the solo player, well, I think you can see where we might be a little upset.

    How upset would you have been if Darkhold had a 36 hour lockout period upon clearing it or wiping 3 times? You would be upset. It would be a poor design choice, absolutely stupid, and do nothing but hinder any chance at end-game progression within this game. I'm sure some people would quit. Well, to us, making leves nigh un-soloable is our 36 hour lock out on Darkhold.
    (2)